Pipeline Standards
Interchange formats and standards.
- ACES 2.0. Academy Color Encoding System. Widely adopted in film/TV, growing in games.
- Alembic. Geometry/animation interchange format (Sony + ILM).
- MaterialX (GitHub). Source repo for the MaterialX material and look-dev interchange standard.
- MaterialX (site). Material interchange format (Lucasfilm). Supported by USD, Blender, Maya, Houdini, Arnold, RenderMan, Substance.
- MDL. Material Definition Language SDK (NVIDIA).
- Open Color IO. Color management solution for motion picture production. Open source.
- Open Image IO. A library for reading and writing images in many common and VFX-related formats.
- OpenCue. Render management system from Sony Imageworks. Open source.
- OpenDCX. C++ extensions for OpenEXR's "deep" file format (DreamWorks).
- OpenEXR. High dynamic range image format for visual effects, from ILM.
- OpenPBR. Standardized uber-shader for PBR (Autodesk + Adobe).
- OpenTimelineIO (GitHub). Editorial timeline interchange (Pixar).
- VFX Reference Platform. Annual spec of library versions (Python, Qt, OpenEXR, USD) that VFX apps build against for cross-tool compatibility.