Resources tagged: rendering
482 curated 3D resources tagged rendering (Workflow). Browse all tags.
- (2014) Ray tracing with OpenGL Compute Shaders tutorial. Detailed ray tracing tutorial series using OpenGL (LWJGL) by Kai Burjack.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - 360 Gaussian Splatting tool. Generate gaussian splatting directly from 360 images.
in Tools, Pipeline & Utilities → Photogrammetry & 3D Scanning - 3D Game Shaders (source) reference. Open-source project with resources on learning 3D game shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - 3D Game Shaders for Beginners reference. Clear breakdowns of SSAO, bloom, SSR.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - 3D Gaussian Splatting (INRIA reference impl) reference. Official INRIA code for the 2023 3D Gaussian Splatting paper, with training, viewer and evaluation scripts.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - 3D Math Primer for Graphics and Game Development reference. Book covering the 3D math foundations for graphics and game programming.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - 3D Programming Weekly Articles reference. Collection of shader and math related resources.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - 3D Slicer software. Medical image computing platform. Segmentation, 3D reconstruction, surgical planning.
in Software Reference → Scientific & Medical Visualization Software - 3Delight Free tier software. OSL-based path tracer with plugins for Maya, Houdini, Cinema 4D, Katana and Hydra.
in Software Reference → Render Engines - 3Design Paid software. Parametric jewelry CAD with rendering.
in Software Reference → 3D Software: Paid - 3DGS Render (KIRI) plugin. Blender add-on for viewing, editing and animating Gaussian splats.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - 3DGS.cpp tool. Cross-platform, high performance 3DGS renderer in C++ and Vulkan Compute, supporting Windows, macOS, Linux, iOS, and visionOS.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - 3ds Max Paid software. Autodesk polygonal DCC widely used in archviz, games, and broadcast VFX.
in Software Reference → 3D Software: Paid - A Gentle Introduction to Shaders in Unity3D tutorial. Series of posts introducing shader coding, oriented to developers with little to no knowledge of shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields paper. Park et al., SIGGRAPH Asia 2021. HyperNeRF: lifts NeRF into a higher-dimensional space to handle scenes whose topology changes.
in AI & Machine Learning for CG → Research Papers - A Pixel is not a Little Square! reference. Classic paper debunking "a pixel is a little square." Also an intro to sampling.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - A Rapid Hierarchical Rendering Technique for Translucent Materials reference. Jensen & Buhler. SIGGRAPH 2002.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesis paper. Pan et al., NeurIPS 2021. ShadeGAN: 3D-aware GAN with explicit lighting and shading for more accurate generated shapes.
in AI & Machine Learning for CG → Research Papers - A Survey on Participating Media Rendering Techniques reference. Cerezo et al. Visual Computer 2005.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - A Trip Through The Graphics Pipeline reference. Book version of Fabian Giesen's blog series on how the GPU graphics pipeline works.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Acerola channel. YouTube channel explaining graphics programming and shader techniques.
in Game Development → Game Dev: YouTube Channels - Advanced Cel Shader (Pitchfork Academy) channel. Advanced cel shader material breakdown.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Advanced Creative Coding with WebGL & Shaders Paid tutorial. Workshop by Matt DesLauriers going deeper into graphics programming, math, and shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Advanced Materials in Blender - Shader Editor Tutorial channel. Blender shader editor material tutorials.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - aerialod software. A free interactive path tracing renderer for height maps.
in Software Reference → Render Engines - AI Render (Stable Diffusion in Blender) plugin. Blender addon that renders an AI image from a text prompt and your scene via Stable Diffusion.
in AI & Machine Learning for CG → AI-Assisted CG Tools - Alan Zucconi's Blog reference. Shaders and maths. Well explained and very interesting.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Training paper. Jiang et al., CVPR 2023. Alignment-aware training that reduces misalignment blur so NeRF renders high-resolution detail.
in AI & Machine Learning for CG → Research Papers - AMD Blender USD Hydra software. With Pixar's USD system emerging as a tool for 3D graphics pipelines and interchange, this addon is meant to add first class support for USD and the USD Hydra rendering system to Blender.
in Software Reference → Render Engines - An introduction to Shader Art Coding channel. Video tutorial on the basics of creating art with shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Anatole Drupat (XT95) inspiration. Shader artist (ShaderToy XT95).
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies paper. Peng et al., ICCV 2021. Builds animatable NeRF human models from multi-view video using skeleton-driven deformation fields.
in AI & Machine Learning for CG → Research Papers - Animatable Neural Radiance Fields from Monocular RGB Videos paper. Chen et al., arXiv 2021. Builds animatable NeRF human avatars from monocular RGB video using a parametric body model.
in AI & Machine Learning for CG → Research Papers - Anime/Toon/Cel Shading Model (Envieous, UE5) reference. Custom UE5 anime/toon/cel shading model. Works with launcher engine versions.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - apitrace tool. Tools for tracing OpenGL, Direct3D, and other graphics APIs.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Appleseed reference. Physically-based global illumination rendering engine.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Ariev Visuals Resources reference. Octane tutorials and assets.
in Lighting, Rendering & Shaders → Renderer-Specific Learning - Arnold (Autodesk) Paid software. CPU/GPU hybrid production renderer, bundled with Maya/3ds Max.
in Software Reference → Render Engines - Arnold Resources reference. Official shaders, docs, tutorials.
in Lighting, Rendering & Shaders → Renderer-Specific Learning - Aurora tool. A real-time path tracing renderer that enables fast product visualizations.
in Software Reference → Render Engines - Autodesk VRED Paid software. OEM-standard automotive design review and photoreal viz.
in Software Reference → 3D Software: Paid - AutoInt: Automatic Integration for Fast Neural Volume Rendering paper. Lindell et al., CVPR 2021. Learns closed-form integrals of volume rendering to speed up neural rendering.
in AI & Machine Learning for CG → Research Papers - Bart Wronski's blog reference. Real-time rendering, post-processing effects, and advanced graphics techniques.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Bella Paid software. Spectral path tracer with a standalone GUI, CLI and plugins for Rhino, Maya and SketchUp.
in Software Reference → Render Engines - Bforartists software. Open-source Blender fork with a menu and toolbar driven interface.
in Software Reference → 3D Software: Free - bgfx tool. Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - BioBlender plugin. Blender add-on for biological molecule visualization.
in Software Reference → Scientific & Medical Visualization Software - Blender software. Free open-source 3D creation suite. Modeling, sculpting, animation, rendering, compositing, VFX.
in Software Reference → 3D Software: Free - Blender & ACES reference. Setup Blender to work with ACES using OpenColorIO.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Blender Addon PBR plugin. Blender addon adding a material panel that builds Metallic/Roughness or Specular/Gloss node setups on the Principled BSDF.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Blender CLI Rendering tool. Python scripts for rendering images with Blender from the command line.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - Blender Colab plugin. Python script to render Blender scenes on Google Colab. Cycles only.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Blender Interplanety Storage (BIS) Free tier plugin. Online material/shader storage add-on for Blender. Save node groups to a personal library and search/upload from inside Blender.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Blender Kitti plugin. Renders large point clouds and voxel grids in Blender.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Block-NeRF: Scalable Large Scene Neural View Synthesis paper. Tancik et al., Arxiv 2022.
in AI & Machine Learning for CG → Research Papers - BNPR (Blender NPR) community. Blender stylized/non-photoreal rendering community (~3.5K). Toon, anime, cel, abstract styles. BEER/Malt engine.
in Learning, Community & Industry → 3D Communities & Forums - BNPR Shaders reference. Collection of NPR shaders for Blender (EEVEE Comics Shader, Erisdraw3D, EEVEEToon).
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Bonzomatic tool. Live-coding editor for OpenGL pixel shaders, where the results appear on background as you edit the code.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Brandon Fogerty's blog reference. Blog on real-time rendering, shader programming, and game engine development.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Brush tool. Cross-platform Gaussian Splatting reconstruction and viewer (Rust/wgpu), runs in browser.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - Cables.gl Free tier software. Node-based visual programming for browser graphics and interactive WebGL. Patch editor exports to JS.
in Software Reference → 3D Software: Free - Canvas Debugger tutorial. Tutorial on using Firefox developer tools to debug WebGL shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Casual effects by Morgan McGuire reference. Morgan McGuire's site with real-time rendering articles, research papers, and graphics data.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Catlike Coding reference. C# and shader tutorials for Unity.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Cel-Shader Playlist (Your Sandbox) channel. Cel-shading playlist (17 videos), UE with Lumen.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - CelShader reference. Cel shader project for Unreal Engine 4.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Cesium reference. Open-source library for 3D globes and maps.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - CGRU software. CG tools pack that includes AFANASY, a free open-source render farm manager.
in Software Reference → Pipeline & Production Management Software - Chaos Arena Paid software. Ray-traced in-camera VFX that plays V-Ray scenes on LED volumes without a game engine.
in Software Reference → Virtual Production Software - Chaos Cosmos License unspecified asset-source. Free V-Ray/Corona asset library (3D models, materials, HDRIs).
in Assets & Libraries → Software-Specific Asset Libraries - Chaos Vantage Paid software. Real-time ray-traced renderer for exploring large V-Ray, USD and MaterialX scenes.
in Software Reference → Render Engines - Cinema 4D Paid software. Maxon's motion-graphics and procedural 3D DCC; ships with Redshift and 5 Team Render nodes.
in Software Reference → 3D Software: Paid - CineShader tool. Real-time 3D shader visualiser. Uses the Shadertoy API to bring thousands of existing shader artworks into a cinematic 3D environment.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Circular Color Picker Unity reference. Shader and script for a circular color picker.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - CLA-NeRF: Category-Level Articulated Neural Radiance Field paper. Tseng et al., ICRA 2022. Category-level NeRF that renders articulated objects and estimates their part poses.
in AI & Machine Learning for CG → Research Papers - Coalition software. Render-farm manager from Mercenaries Engineering (makers of Guerilla Render).
in Software Reference → Pipeline & Production Management Software - CodeNeRF: Disentangled Neural Radiance Fields for Object Categories paper. Jang et al., ICCV 2021. Category-level NeRF with separate shape and texture codes for editing and novel view synthesis.
in AI & Machine Learning for CG → Research Papers - CodeXL tool. AMD tool suite with a debugger, profiler, and frame/shader analysis.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Color-NeRF paper. NeRF research paper on color and appearance modelling.
in AI & Machine Learning for CG → Research Papers - Compact YCoCg Frame Buffer reference. Paper on compact YCoCg frame buffer for small IBL buffers.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ComputeToys reference. WebGPU compute shader editor for experimenting with GPU graphics in the browser.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - CopperLicht License unspecified software. JavaScript library and WebGL 3D engine for games and 3D applications.
in Software Reference → Game Engines: Free & Open Source - Coquette software. A micro framework for JavaScript games. Handles collision detection, the game update loop, canvas rendering, and keyboard and mouse input.
in Software Reference → Game Engines: Free & Open Source - Corona (Chaos) Paid software. CPU renderer for arch-viz and interiors.
in Software Reference → Render Engines - CppCon 2018: Valentin Galea “Rapid Prototyping of Graphics Shaders in Modern C++” channel. CppCon 2018 talk on rapid prototyping of graphics shaders in modern C++.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Cracked Ice Shader tutorial. Cracked Ice material tutorial.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Creative Coding with Canvas & WebGL Paid tutorial. Workshop by Matt DesLauriers on generative art, interactive animations, 3D graphics, and shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Creative Product Lighting with Redshift & C4D channel. Jarred van de Voort, NAB 2023.
in Lighting, Rendering & Shaders → 3D Lighting: Redshift-Specific - Crowdrender Free tier plugin. Distributed rendering across machines.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Cyanilux tutorial. Unity shader tutorials (URP focus). Intro to Shader Graph, HLSL, depth, vertex displacement, dissolve, portals, water, fire. Beginner to advanced.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Cycles software. CPU/GPU path tracer. Bundled free with Blender.
in Software Reference → Render Engines - Cyos reference. Babylon.js Create Your Own Shader editor for writing and previewing shaders in the browser.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - D-NeRF: Neural Radiance Fields for Dynamic Scenes paper. Pumarola et al., CVPR 2021. Extends NeRF with a time-conditioned deformation field to render dynamic scenes from monocular video.
in AI & Machine Learning for CG → Research Papers - D5 Render Free tier software. Real-time GPU renderer for arch-viz.
in Software Reference → Render Engines - Dailies tool. Wraps ffmpeg, Nuke, or RV to process video files and image sequences. Integrates with Shotgun, Ftrack, Kitsu.
in Tools, Pipeline & Utilities → Scene & Pipeline Tools - Deformable Neural Radiance Fields paper. Park et al., ICCV 2021. Nerfies: adds a learned deformation field to NeRF to capture non-rigid scenes from handheld phone video.
in AI & Machine Learning for CG → Research Papers - Depth-supervised NeRF: Fewer Views and Faster Training for Free paper. Deng et al., CVPR 2022. Adds sparse depth from structure-from-motion as supervision so NeRF trains faster with fewer views.
in AI & Machine Learning for CG → Research Papers - DeRF: Decomposed Radiance Fields paper. Rebain et al., Arxiv 2020.
in AI & Machine Learning for CG → Research Papers - Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction paper. Sun et al., CVPR 2022. Reconstructs radiance fields on explicit voxel grids, converging in minutes instead of hours.
in AI & Machine Learning for CG → Research Papers - Discovery Studio Visualizer software. BIOVIA pharma-oriented molecular viewer. Free download.
in Software Reference → Scientific & Medical Visualization Software - DJV software. Free professional image sequence viewer.
in Software Reference → Viewers & File Utilities - DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks paper. Neff et al., CGF 2021. Uses a depth oracle network to cut samples per ray for near real-time NeRF rendering.
in AI & Machine Learning for CG → Research Papers - DreamWork's MoonRay License unspecified software. Physically based path-tracing renderer with a USD Hydra delegate and Arras distributed/cloud rendering.
in Software Reference → Render Engines - Drishti software. ANU volume exploration and presentation tool.
in Software Reference → Scientific & Medical Visualization Software - DyLiN: Making Light Field Networks Dynamic paper. Yu et al., CVPR 2023. Extends light field networks to dynamic scenes for fast rendering of deforming content.
in AI & Machine Learning for CG → Research Papers - Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction paper. Gafni et al., CVPR 2021. Dynamic NeRF conditioned on expression parameters to build 4D facial avatars from monocular video.
in AI & Machine Learning for CG → Research Papers - DynIBaR: Neural Dynamic Image-Based Rendering paper. Li et al., CVPR 2023. Image-based rendering method for novel view synthesis from long monocular videos of dynamic scenes.
in AI & Machine Learning for CG → Research Papers - E Cycles Paid plugin. Cycles fork that renders up to 2.5x faster on CUDA GPUs, up to 15x with new options.
in Tools, Pipeline & Utilities → Plugin & Addon Marketplaces - Edge Detect Post Processing Unity plugin. Unity legacy edge-detect image effect ported to Post Processing Stack v2.
in Game Development → Unity Engine: Resources - Editable Free-viewpoint Video Using a Layered Neural Representation paper. Zhang et al., SIGGRAPH 2021. Layered neural representation of free-viewpoint video that lets performers be moved, scaled or removed.
in AI & Machine Learning for CG → Research Papers - Efficient Gradient-Domain Compositing Using Quadtrees reference. Agarwala, ACM Trans. Graph. 2007. Speeds up gradient-domain image compositing with quadtrees.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Embree reference. High-performance ray tracing kernels that help engineers improve photorealistic rendering performance.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction paper. Liu et al., arXiv 2024. EndoGaussian reconstructs dynamic endoscopic surgical scenes in real time with Gaussian splatting.
in AI & Machine Learning for CG → Research Papers - ENeRF: Efficient Neural Radiance Fields for Interactive Free-viewpoint Video paper. Lin et al., SIGGRAPH Asia 2022. Generalizable NeRF using cascaded cost volumes for interactive free-viewpoint video of dynamic scenes.
in AI & Machine Learning for CG → Research Papers - Enscape Paid software. Chaos real-time rendering plugin for Revit, SketchUp, Rhino, Archicad, Vectorworks. Subscription only since mid-2025.
in Software Reference → Render Engines - ePMV plugin. Embedded Python Molecular Viewer. Brings PyMOL/Chimera into Maya, Blender, and C4D.
in Software Reference → Scientific & Medical Visualization Software - Everything (or most things) wrong with learnopengl.com/PBR/Theory reference. Detailed corrections to the PBR theory page on learnopengl.com.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Experimental analysis of BRDF models reference. Ngan et al. Eurographics Symposium on Rendering 2005.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Extra Lights plugin. Blender addon adding physically based, photometric lighting presets to the Add menu.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Fabian 'ryg' Giesen's Blog reference. Blog on rendering, optimization, and low-level graphics programming with a focus on practical techniques.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Falcor tool. A real-time rendering framework supporting DirectX 12 aiming to improve the productivity of research and prototype projects.
in Software Reference → Render Engines - Fast Terrain Rendering Using Geometrical MipMapping reference. Paper on fast terrain rendering with geometrical mipmapping, a level-of-detail method for heightmaps.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation reference. Lacroute & Levoy. SIGGRAPH 1994.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - FastNeRF: High-Fidelity Neural Rendering at 200FPS paper. Garbin et al., Arxiv 2021.
in AI & Machine Learning for CG → Research Papers - Fft Ocean reference. Fast Fourier Transform ocean rendering for Three.js.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - FiG-NeRF: Figure Ground Neural Radiance Fields for 3D Object Category Modelling paper. Xie et al., 3DV 2021. Separates foreground objects from background with two NeRFs to model 3D object categories.
in AI & Machine Learning for CG → Research Papers - Filament reference. PBR engine, available on all platforms (desktop, mobile).
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Fixed Function States from Materials (gist) reference. Aras Pranckevicius gist on driving fixed-function render states from materials and scripts in Unity.
in Game Development → Unity Engine: Resources - Flamenco (Blender render farm) software. Blender Foundation's free render-farm manager.
in Software Reference → Pipeline & Production Management Software - Flamenco (flamenco.io) software. From the Blender Foundation.
in Software Reference → Pipeline & Production Management Software - Flow Map Shader reference. Flow Map Shader for Unity3D. Used with sprites.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - FogSprites reference. Modification of Unity's sprite shaders supporting Fog.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Foundry Katana Paid software. Look-development and lighting orchestration tool for film/episodic VFX, scaling to massive scenes via deferred evaluation.
in Software Reference → Pipeline & Production Management Software - Fragment Foundry tutorial. Interactive fragment shader tutorial.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Fragmentarium tool. Program to edit and visualize GLSL shaders, mainly focused on fractals and generative systems.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - FrameDump tool. Exports image sequences from Unity.
in Game Development → Unity Engine: Resources - Framer Motion reference. Animation library for React, usable with react-three-fiber via the framer-motion-3d package.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - FStormRender Paid plugin. GPU renderer plugin for 3ds Max that converts Corona, V-Ray and Octane scenes.
in Software Reference → Render Engines - fSync tool. Unofficial fSpy/Maya bridge which also creates projection shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - GARF: Gaussian Activated Radiance Fields for High Fidelity Reconstruction and Pose Estimation paper. Chng et al., ECCV 2022. Radiance field with Gaussian activations that jointly reconstructs the scene and estimates camera poses.
in AI & Machine Learning for CG → Research Papers - Gaussian Splatting Lightning tool. A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer.
in Tools, Pipeline & Utilities → Photogrammetry & 3D Scanning - Generative Occupancy Fields for 3D Surface-Aware Image Synthesis paper. Xu et al., NeurIPS 2021. Combines occupancy and radiance fields in a 3D-aware GAN for more accurate surfaces.
in AI & Machine Learning for CG → Research Papers - GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields paper. Niemeyer et al., CVPR 2021.
in AI & Machine Learning for CG → Research Papers - Glass for EEVEE reference. Shader that lets you make realistic glass with EEVEE.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Global illumination using photon maps reference. Jensen, H. W. Rendering Techniques 1996.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Glow reference. Unity Shader Graph glow effect test.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - GLSL Optimizer tool. GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - GLSL Sandbox reference. Online live editor for fragment shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - GlslEditor reference. Simple WebGL fragment shader editor.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - glslViewer (GitHub) reference. Console-based GLSL sandbox for 2D/3D shaders, for a creative pipeline agnostic to the target platform.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - glslViewer (write-up) reference. Write-up on glslViewer, a live-coding console tool that renders GLSL shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - GNeRF: GAN-based Neural Radiance Field without Posed Camera paper. Meng et al., ICCV 2021. GAN-based NeRF that trains on images with unknown or random camera poses.
in AI & Machine Learning for CG → Research Papers - Godot 4 software. MIT-licensed 2D/3D engine. GDScript, C#, C++.
in Software Reference → Game Engines: Free & Open Source - Gorgon software. A 2D rendering API for.NET, written in C#.
in Software Reference → Game Engines: Free & Open Source - GPU Zen Blog reference. Blog on GPU programming and advanced rendering techniques, often featuring excerpts from the GPU Zen book series.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis paper. Schwarz et al., NeurIPS 2020. Generative radiance field model that synthesizes 3D-consistent images from unposed 2D image collections.
in AI & Machine Learning for CG → Research Papers - Graphics for Games reference. Introduction to 3D graphics programming covering shaders, math, and post-processing, from Newcastle University.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Graphics Programming Resources reference. Papers, talks, implementations aggregated by community.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - GrassBending reference. Replacement for Unity's terrain grass shader with alpha-blended rendering and touch bending.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - GRF: Learning a General Radiance Field for 3D Scene Representation and Rendering paper. Trevithick and Yang, ICCV 2021. Learns a general radiance field from 2D image features that renders novel views of unseen scenes.
in AI & Machine Learning for CG → Research Papers - gsap Free tier reference. Animation library for CSS and JavaScript, framework agnostic and usable with three.js, backed by plugins like ScrollTrigger and Flip.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Guerilla Render Free tier software. Bidirectional path tracer and lookdev/lighting app by Mercenaries Engineering, used on animated features. Free Discover tier, paid Station seats and render nodes.
in Software Reference → Render Engines - Ha-NeRF: Hallucinated Neural Radiance Fields in the Wild paper. Chen et al., CVPR 2022. Builds NeRFs from in-the-wild photo collections, handling appearance changes and transient occluders.
in AI & Machine Learning for CG → Research Papers - Hexels Paid software. 2D grid-based painting tool from Marmoset.
in Software Reference → 2D & Animation Software - Horde3D software. Small open source 3D rendering engine.
in Software Reference → Render Engines - Houdini Paid software. Procedural node-based DCC for VFX, simulation, and FX.
in Software Reference → 3D Software: Paid - Houdini Gaussian Splatting Viewport Renderer reference. HDK/GLSL implementation of Gaussian Splatting in Houdini.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - How does a GPU Shader work? reference. Academy slides on how a GPU shader works.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - How to Art Direct Lights in a Cloner channel. Art-directing lights across cloners.
in Lighting, Rendering & Shaders → 3D Lighting: Redshift-Specific - How to Create a Fake 3D Image Effect with WebGL reference. Tutorial on faking a 3D depth effect in WebGL with displacement maps.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - How to read shader assembly reference. Guide to reading compiled shader assembly.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video paper. Weng et al., CVPR 2022. Renders moving people from new viewpoints using a NeRF trained on a single monocular video.
in AI & Machine Learning for CG → Research Papers - ibreakdownshaders reference. Explore the math behind shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - IBRNet: Learning Multi-View Image-Based Rendering paper. Wang et al., CVPR 2021. Learns to blend nearby source views for image-based rendering that generalizes to unseen scenes.
in AI & Machine Learning for CG → Research Papers - IFS Renderer software. Free GPU-accelerated fractal renderer with HDR/EXR export.
in Software Reference → Misc 3D Utilities Software - ImageJ / Fiji software. Microscopy image analysis with 3D viewer plugins.
in Software Reference → Scientific & Medical Visualization Software - Importance Sampling for Production Rendering paper. SIGGRAPH course notes on importance sampling for production rendering.
in AI & Machine Learning for CG → Research Papers - Indigo Renderer Paid software. Glare Technologies unbiased GPU/CPU renderer with multi-GPU, denoising, and SSS.
in Software Reference → Render Engines - InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity paper. Liang et al., SIGGRAPH Asia 2024. Octree-based level-of-detail NeRF that renders very large scenes with O(log n) memory.
in AI & Machine Learning for CG → Research Papers - Inigo Quilez reference. Articles on SDFs, shader math and procedural graphics by Inigo Quilez, co-creator of Shadertoy.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Instanced Line Rendering Part I tutorial. Builds on "Drawing Lines is Hard" to draw lines via instanced rendering.
in Art, Design & Visual Storytelling → Drawing & Painting for 3D Artists - Instanced Line Rendering Part II: Alpha blending reference. Covers alpha-blending with triangulated instanced lines.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Intel Open Image Denoise reference. Open-source library of high-performance, high-quality denoising filters for ray-traced images.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6/E Paid reference. Textbook on interactive computer graphics with shader-based OpenGL (6th ed.).
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Intro Three.js reference. Introduction to pixel shaders in three.js.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Introduction to shaders reference. Part 1 of an introduction to shaders using three.js.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Inviwo software. Interactive Visualization Workshop. Node-graph scientific viz.
in Software Reference → Scientific & Medical Visualization Software - IOR List reference. Index of Refraction values list for use with 3D applications.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Jam2go channel. Procedural art and creative coding.
in VFX, Compositing & Virtual Production → Tech Art - JanusVR software. Webpages as collaborative 3D webspaces interconnected by portals.
in Software Reference → Misc 3D Utilities Software - Jendrik Illner's blog tutorial. Ubisoft 3D programmer posts a weekly summary of articles on 3D graphics. Shader tutorials, real-time rendering papers, etc.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Jmol / JSmol software. Java/JS molecular viewer suitable for web embedding.
in Software Reference → Scientific & Medical Visualization Software - Josh Toonen channel. Unreal Engine cinematics: animated decals, cinematic environments, faster filmmaking.
in Animation & Rigging → Animation: Channels & Tutorials - JourneySand plugin. Unity project reproducing the sand rendering style of Journey.
in Game Development → Unity Engine: Resources - kajiya tool. Experimental real-time global illumination renderer made with Rust and Vulkan.
in Software Reference → Render Engines - Karma (SideFX) Paid software. CPU/GPU USD-native renderer, bundled with Houdini.
in Software Reference → Render Engines - KeyShot (Luxion) Paid software. CPU real-time ray tracing for product visualization.
in Software Reference → Render Engines - Khronos: Streamlining Render Passes reference. Introduces the VK_KHR_dynamic_rendering Vulkan extension.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs paper. Reiser et al., ICCV 2021. Splits a NeRF into thousands of tiny MLPs to render orders of magnitude faster.
in AI & Machine Learning for CG → Research Papers - KiloNeuS: Implicit Neural Representations with Real-Time Global Illumination paper. Esposito et al., Arxiv 2022.
in AI & Machine Learning for CG → Research Papers - KinoBloom plugin. Bloom post-processing effect for Unity.
in Game Development → Unity Engine: Resources - KinoObscurance plugin. Screen-space ambient obscurance image effect for Unity.
in Game Development → Unity Engine: Resources - kode80SSR plugin. Open-source screen-space reflections for Unity 5.
in Game Development → Unity Engine: Resources - KodeLife License unspecified software. Real-time shader editor supporting GLSL, HLSL, and Metal, with a UI for creating and testing shaders.
in Software Reference → Misc 3D Utilities Software - Krakatoa software. AWS Thinkbox volumetric particle renderer for 3ds Max and Maya; free + open source (Apache 2.0) since 2022.
in Software Reference → Render Engines - L2G-NeRF: Local-to-Global Registration for Bundle-Adjusting Neural Radiance Fields paper. Chen et al., CVPR 2023. Bundle-adjusting NeRF that registers cameras locally per pixel before global alignment.
in AI & Machine Learning for CG → Research Papers - Learn OpenGL reference. Deep rendering concepts from scratch (lighting, shadows, PBR, SSAO).
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Learn OpenGL: Skeletal Animation tutorial. Learn OpenGL guest article on skeletal animation.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Learn OpenGL: Text Rendering tutorial. Learn OpenGL chapter on text rendering.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Learning Compositional Radiance Fields of Dynamic Human Heads paper. Wang et al., CVPR 2021. Hybrid voxel and MLP radiance field for rendering dynamic human heads with fine detail.
in AI & Machine Learning for CG → Research Papers - Learning Neural Transmittance for Efficient Rendering of Reflectance Fields paper. Mohammad Shafiei et al., BMVC 2021.
in AI & Machine Learning for CG → Research Papers - Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering paper. Yang et al., ICCV 2021. Object-compositional NeRF that lets individual objects in a scene be moved, duplicated or removed.
in AI & Machine Learning for CG → Research Papers - Let's remove Quaternions from every 3D Engine reference. Introduces Rotors in Geometric Algebra.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - LichtFeld Studio tool. Native desktop app for training, inspecting, editing, and exporting 3D Gaussian Splatting scenes. Plugin extensible.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - Light field rendering reference. Levoy & Hanrahan. SIGGRAPH 1996.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Light House 3D reference. GLSL core tutorial series by Lighthouse3D.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Lightning Boy Studio channel. Toon and NPR shading for Blender.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Lightning NeRF: Efficient Hybrid Scene Representation for Autonomous Driving paper. Cao et al., ICRA 2024. Lightning NeRF is a hybrid scene representation for fast NeRF training in driving scenes.
in AI & Machine Learning for CG → Research Papers - LightWave 3D Paid software. Veteran modeling, animation, and rendering DCC with a long film/broadcast legacy.
in Software Reference → 3D Software: Paid - Lily Surface Scrapper plugin. Blender addon that imports materials and shaders from a single URL.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Loom plugin. Simplifies rendering image sequences and frame ranges, with batch rendering utilities.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Lumion Paid software. Real-time architectural visualization renderer with cloud rendering bundled.
in Software Reference → Render Engines - Lumiscaphe Patchwork 3D Paid software. Real-time automotive configurator and viz, OEM clientele.
in Software Reference → 3D Software: Paid - LuxCore software. Free open-source CPU/GPU unbiased renderer.
in Software Reference → Render Engines - Lygia tool. Multi-language shader library of reusable functions.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Lygia (GitHub) tool. Granular, multi-language shader library built for performance and flexibility.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - MagicaVoxel software. GPU voxel editor with path tracing.
in Software Reference → 3D Software: Free - Magnum (GitHub) reference. 2D/3D graphics engine for modern OpenGL.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Makin' Stuff Look Good channel. YouTube channel with shader case studies.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Malt software. Non-photorealistic rendering (NPR) framework. Real-time, customizable rendering for animation and illustration. Works as a Blender render engine.
in Software Reference → Render Engines - Manga/Outline Shader Playlist (Hepner Kamil) channel. Manga/outline shader playlist (18 videos): outlines and toon shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Mantra LPE Cookbook (alexwheezy) reference. Light Path Expression recipes for Mantra rendering.
in Modeling, Sculpting & Texturing → Houdini: VEX & Coding - Marmoset Resources reference. Baking guides, PBR theory, technical articles.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Marmoset Toolbag Paid software. Real-time PBR viewer, baker, and renderer. Common in game/jewelry portfolios.
in Software Reference → 3D Software: Paid - Matcap - Spherical Environment Mapping Shader tutorial. Matcap - creating a spherical reflection/environment mapping shader.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - max rose channel. Tech art breakdowns on YouTube.
in VFX, Compositing & Virtual Production → Tech Art - Maxwell Render Paid software. Next Limit unbiased physically-correct renderer; plugins for Studio, Rhino, SketchUp, C4D, Maya, 3ds Max, ArchiCAD, form·Z.
in Software Reference → Render Engines - Maya Paid software. Film-industry animation and VFX DCC.
in Software Reference → 3D Software: Paid - MDSANIMA RenderTime plugin. Estimates total animation render time from a single frame's render time.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Memory Management section on Pbrt reference. Memory management chapter from the PBR Book (pbrt).
in Lighting, Rendering & Shaders → Rendering & Shader Theory - MFGD - Fragment Shaders channel. YouTube playlist about fragment shaders.
in Game Development → Game Dev: YouTube Channels - Microfacet Models for Refraction through Rough Surfaces reference. Walter et al. Eurographics Symposium on Rendering 2007.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - MINE: Towards Continuous Depth MPI with NeRF for Novel View Synthesis paper. Li et al., ICCV 2021. Combines multiplane images with NeRF to predict continuous-depth MPIs from a single image.
in AI & Machine Learning for CG → Research Papers - Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields paper. Barron et al., Arxiv 2022.
in AI & Machine Learning for CG → Research Papers - Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields paper. Barron et al., ICCV 2021. Renders anti-aliased cones instead of rays so NeRF handles multiple scales without aliasing.
in AI & Machine Learning for CG → Research Papers - Mitsuba reference. A research-oriented retargetable rendering system, written in portable C++17 on top of the Enoki library.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Mixture of Volumetric Primitives for Efficient Neural Rendering paper. Lombardi et al., SIGGRAPH 2021.
in AI & Machine Learning for CG → Research Papers - Moebius-style 3D Rendering (Useless Game Dev) channel. Moebius-style rendering: Sobel filter on depth map, crosshatch, fades.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Mol* software. RCSB PDB's WebGL molecular viewer, successor to NGL.
in Software Reference → Scientific & Medical Visualization Software - Molecular Maya (mMaya) Paid plugin. Digizyme's Maya plugin for molecular modeling and animation.
in Software Reference → Scientific & Medical Visualization Software - Molecular Nodes plugin. Brady Johnston's Blender add-on for molecular visualization. Geometry-nodes driven; current go-to for Blender molecular work.
in Software Reference → Scientific & Medical Visualization Software - MoonRay software. DreamWorks' open-source MCRT production renderer used on feature films.
in Software Reference → Render Engines - mrViewer software. Image sequence and EXR viewer.
in Software Reference → Viewers & File Utilities - msplat tool. A modular differential gaussian rasterization library.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo paper. Chen et al., ICCV 2021. Uses multi-view stereo cost volumes so radiance fields generalize to new scenes from three input views.
in AI & Machine Learning for CG → Research Papers - NanoGS plugin. Unreal Engine 5.6+ plugin that renders large splat scenes with LOD clusters.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - NeO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenes paper. Irshad et al., ICCV 2023. NeO 360 synthesizes novel views of outdoor scenes from a few input images.
in AI & Machine Learning for CG → Research Papers - NEORT inspiration. Digital art platform for creative coders (fragment shaders, JavaScript Canvas).
in Lighting, Rendering & Shaders → Rendering & Shader Theory - NeRF (paper site) paper. Mildenhall et al., ECCV 2020. The original NeRF: an MLP that maps 5D coordinates to color and density for novel view synthesis.
in AI & Machine Learning for CG → Research Papers - NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images paper. Ben Mildenhall et al, arXiv 2021.
in AI & Machine Learning for CG → Research Papers - NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections paper. Martin-Brualla et al., CVPR 2021.
in AI & Machine Learning for CG → Research Papers - NeRF--: Neural Radiance Fields Without Known Camera Parameters paper. Wang et al., arXiv 2021. Trains NeRF while jointly estimating camera intrinsics and extrinsics from forward-facing images.
in AI & Machine Learning for CG → Research Papers - NeRF-In: Free-Form NeRF Inpainting with RGB-D Priors paper. Liu et al., arXiv 2022. Removes user-selected objects from a NeRF scene using RGB-D inpainting priors.
in AI & Machine Learning for CG → Research Papers - NeRF-VAE: A Geometry Aware 3D Scene Generative Model paper. Kosiorek et al., Arxiv 2021.
in AI & Machine Learning for CG → Research Papers - NeRF++: Analyzing and Improving Neural Radiance Fields paper. Zhang et al., arXiv 2020. Analyzes NeRF and adds an inverted-sphere background model for unbounded 360-degree scenes.
in AI & Machine Learning for CG → Research Papers - Nerfstudio gsplat tool. CUDA-accelerated Gaussian Splatting library integrated with Nerfstudio (Apache-2.0).
in Tools, Pipeline & Utilities → Photogrammetry & 3D Scanning - NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis paper. Srinivasan et al. CVPR 2021.
in AI & Machine Learning for CG → Research Papers - Neural 3D Video Synthesis from Multi-view Video paper. Li et al., CVPR 2022. Dynamic NeRF conditioned on latent codes that renders novel views of multi-view video.
in AI & Machine Learning for CG → Research Papers - Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans paper. Peng et al., CVPR 2021. Anchors latent codes to a deformable body mesh to render dynamic humans from sparse multi-view video.
in AI & Machine Learning for CG → Research Papers - Neural Radiance Flow for 4D View Synthesis and Video Processing paper. Du et al., ICCV 2021. Learns a 4D radiance and flow field for view synthesis and video processing such as denoising and super-resolution.
in AI & Machine Learning for CG → Research Papers - Neural Rays for Occlusion-aware Image-based Rendering paper. Liu et al., CVPR 2022. Image-based rendering that predicts visibility per ray to handle occlusions when synthesizing novel views.
in AI & Machine Learning for CG → Research Papers - Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes paper. Li et al., CVPR 2021. Models dynamic scenes as time-varying scene flow fields for space-time view synthesis from monocular video.
in AI & Machine Learning for CG → Research Papers - Neural Scene Graphs for Dynamic Scenes paper. Ost et al., CVPR 2021. Decomposes dynamic scenes like driving footage into a learned scene graph of moving objects.
in AI & Machine Learning for CG → Research Papers - Neural Sparse Voxel Fields paper. Liu et al., NeurIPS 2020. Organizes a radiance field into a sparse voxel octree to skip empty space and render faster.
in AI & Machine Learning for CG → Research Papers - Neural Volume Rendering: NeRF paper. Dellaert and Yen-Chen, arXiv 2020. Survey of the NeRF paper and the wave of neural volume rendering work that followed it.
in AI & Machine Learning for CG → Research Papers - NGL Viewer software. WebGL molecular viewer, Jupyter-friendly.
in Software Reference → Scientific & Medical Visualization Software - Node To Python plugin. Blender addon that converts Geometry, Shader, and Compositing node trees into legible Python scripts and add-ons.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Deforming Scene from Monocular Video paper. Tretschk et al., ICCV 2021. Reconstructs deforming scenes from monocular video with a NeRF plus a learned ray-bending deformation field.
in AI & Machine Learning for CG → Research Papers - NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior paper. Bian et al., CVPR 2023. Trains NeRF without pose priors by using monocular depth to constrain relative camera poses.
in AI & Machine Learning for CG → Research Papers - Octane (OTOY) Free tier software. GPU unbiased renderer with free tier.
in Software Reference → Render Engines - OctaneRender Prime for Blender Free tier plugin. Octane GPU render engine for Blender, free tier.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - OpenCue (docs) software. Open-source render management.
in Software Reference → Pipeline & Production Management Software - OpenEXR Viewer software. Academy Software Foundation repository for OpenEXR, including the reference library and command-line EXR tools.
in Software Reference → Viewers & File Utilities - OpenGL 3D Game Tutorials channel. Beginner tutorial series on creating 3D games with OpenGL.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - OpenGL 4 Shaders reference. Short introduction to OpenGL shaders by Anton Gerdelan.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - OpenRV software. Open-source media review and playback player. Foundation of Autodesk RV, donated to ASWF.
in Software Reference → Viewers & File Utilities - OpenWalter plugin. USD plugins for Arnold, Houdini, Katana, and Maya.
in VFX, Compositing & Virtual Production → Tech Art - Optimally Combining Sampling Techniques for Monte Carlo Rendering reference. Veach & Guibas. SIGGRAPH 1995.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - OTOY Octane Render Cloud License unspecified service. Free ORBX assets and cloud rendering.
in Software Reference → Render Engines - OVITO Free tier software. Visualization and analysis of atomistic and particle simulation data, with a Python module.
in Software Reference → Scientific & Medical Visualization Software - Pablander Academy Free tier tutorial. Character sculpting and digital art courses, tutorials, and brush packs (ZBrush, Blender, Substance, Marmoset).
in Learning, Community & Industry → Paid Tutorial Platforms - Pandora software. Open-Source Renderfarm-Manager.
in Software Reference → Pipeline & Production Management Software - Parallel Render plugin. Renders Sequencer output multithreaded from the Render sidebar.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - ParaView software. Kitware large-scale scientific visualization, VTK frontend.
in Software Reference → Scientific & Medical Visualization Software - Path tracing fractals reference. Path tracing 3D fractals in a fragment shader, by Mikael Hvidtfeldt Christensen.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Patricio Gonzales Vivo reference. Shader artist and educator, main contributor to The Book of Shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - PBRT v3 reference. Source code for pbrt, the renderer from the third edition of "Physically Based Rendering: From Theory To Implementation".
in Lighting, Rendering & Shaders → Rendering & Shader Theory - PBRT v4 reference. Ray tracer from "Physically Based Rendering: From Theory to Implementation" book.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Perfect Spheres plugin. System for rendering spheres cheaply and accurately in Unity.
in Game Development → Unity Engine: Resources - Photo tourism: Exploring photo collections in 3D paper. Snavely, Seitz, Szeliski. SIGGRAPH 2006.
in AI & Machine Learning for CG → Research Papers - Phototiler License unspecified tool. Lightweight photorealistic map renderer that allows quick rendering of 3D maps for creative cartography.
in Game Development → Game Design & Theory - Physical Camera plugin. Official Unity component describing physical camera attributes.
in Game Development → Unity Engine: Resources - Physically Based Rendering (3rd ed online) reference. Third edition of the PBR book online, with the ray tracer implementation.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Physically Based Rendering (PBR Book) reference. Full book free online. Definitive PBR reference.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis paper. Chan et al., CVPR 2021. 3D-aware GAN using SIREN periodic activations in a radiance field to generate view-consistent images.
in AI & Machine Learning for CG → Research Papers - PicoGL.js reference. Minimal WebGL 2-only rendering library.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Pixel Art Rendering plugin. Free Blender addon for pixel-art-style renders in EEVEE, with Bayer dithering and multiple lights.
in Tools, Pipeline & Utilities → Plugin & Addon Marketplaces - Pixel Render Unity3D plugin. Real-time rendering of 3D scenes as 2D pixel art in Unity.
in Game Development → Unity Engine: Resources - Pixel Shaders reference. Interactive introduction to graphics programming.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - pixelNeRF: Neural Radiance Fields from One or Few Images paper. Yu et al., CVPR 2021. Conditions NeRF on image features so it predicts radiance fields from one or a few input images.
in AI & Machine Learning for CG → Research Papers - PixelSpirit Elements Deck reference. Tarot-style deck for learning GLSL shaders, each card pairing a visual element with its shader code, ordered simplest to most complex.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - PixelSpirit GitHub tool. Code library for the PixelSpirit Elements deck of GLSL shader cards.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Pixie software. Pixie is a photorealistic renderer that uses a Pixar's RenderMan-like interface.
in Software Reference → Misc 3D Utilities Software - PlenOctrees for Real-time Rendering of Neural Radiance Fields paper. Yu et al., ICCV 2021. Bakes NeRFs into octrees of spherical harmonics for real-time rendering.
in AI & Machine Learning for CG → Research Papers - Point-NeRF: Point-based Neural Radiance Fields paper. Xu et al., CVPR 2022. Uses neural point clouds to model radiance fields, initialized from multi-view stereo for fast training.
in AI & Machine Learning for CG → Research Papers - Pointrix tool. Differentiable point-based rendering framework for Gaussian Splatting.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - Polygonjs Free tier software. Node-based WebGL design tool, used for procedural geometry, particles, materials.
in Software Reference → Misc 3D Utilities Software - Portrait Neural Radiance Fields from a Single Image paper. Gao et al., arXiv 2020. Meta-learned NeRF that reconstructs a portrait radiance field from a single headshot.
in AI & Machine Learning for CG → Research Papers - Practical Rendering of Multiple Scattering Effects in Participating Media reference. Premoze et al. Rendering Techniques 2004: 15th Eurographics Workshop on Rendering.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Procedural Stochastic Texturing reference. Modified Unity Standard shader implementing procedural stochastic texturing.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - PSOFT Pencil+ 4 Paid plugin. Pencil+ 4 for Blender, a plugin for NPR line rendering and toon outlines.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis paper. Matthew Tancik et al., Arxiv 2021.
in AI & Machine Learning for CG → Research Papers - PyMOL Mixed software. Python-scriptable molecular viewer. Industry standard for protein figures and animations.
in Software Reference → Scientific & Medical Visualization Software - Pyro Shader (Redshift, Arnold, RenderMan) Paid plugin. Pyro and fire shader presets for Redshift, Arnold, and RenderMan.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Qube! Paid software. Render farm manager that queues and distributes jobs across Windows, Linux and macOS workers.
in Software Reference → Pipeline & Production Management Software - Radeon ProRender (AMD) software. AMD's GPU path tracer, free and cross-vendor.
in Software Reference → Render Engines - Ray Marching plugin. Ray marching of signed distance functions in Unity, by Sebastian Lague.
in Game Development → Unity Engine: Resources - Ray Tracey's blog channel. Sam Lapere's blog, leads the scientific team at EPFL Blue Brain Project. Lots of post about real time rendering.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Ray Tracing Gems reference. Book of standalone chapters on various ray tracing topics.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Ray Tracing Gems II reference. Second volume of standalone chapters on ray tracing topics.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Ray Tracing in One Weekend reference. Peter Shirley's free book to get you implementing a basic ray tracer in C++ in about 40 pages.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Ray Tracing in One Weekend series reference. Three short books explaining path tracing concepts and building a software renderer from scratch.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Ray Tracing: The Rest of Your Life reference. Peter Shirley's last book in the series, covering more mathematical themes for complete renderers.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Raymarching On Unity 5 reference. GitHub repo with a raymarching renderer for Unity 5.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Real-Time Rendering reference. Companion site to the book, massive curated link collection.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Real-Time Rendering Blog reference. Blog tied to the Real-Time Rendering book series, with rendering techniques, industry news, and research.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Real-Time Rendering recommended books reference. List of recommended books on the Real-Time Rendering site.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Realistic water shader reference. Realistic ocean and water shader for Three.js with notes on the approach.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Rebelway Free tier tutorial. FX, procedural modeling, VEX, pyro, destruction, fluid, fur, muscle, lighting, ML courses. Many free tutorials.
in Modeling, Sculpting & Texturing → Houdini: Courses & Free Content - Reddit Two Triangles community. General discussion and showcase for shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Redshift (Maxon) Paid software. GPU-biased production renderer.
in Software Reference → Render Engines - Redshift Community community. Forums, shaders, resources.
in Lighting, Rendering & Shaders → Renderer-Specific Learning - Redshift Interior Materials & Lighting channel. Interior materials and lighting.
in Lighting, Rendering & Shaders → 3D Lighting: Redshift-Specific - Redshift Lighting Techniques (Essential MoGraph) channel. Redshift lighting techniques.
in Lighting, Rendering & Shaders → 3D Lighting: Redshift-Specific - Render Queue plugin. Render queue editor extension for Unity.
in Game Development → Unity Engine: Resources - Render Useful plugin. Command-line tools for Blender renders.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - RenderDoc tool. Free open-source graphics debugger that captures and analyzes frames from DirectX, Vulkan, and OpenGL applications.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Rendering Engine Architecture Conference channel. SIGGRAPH 2021 REAC: Unity Rendering Architecture.
in Learning, Community & Industry → YouTube Channels: Houdini - Rendering Resources - Benedikt Bitterli reference. Test scenes in Tungsten, Mitsuba, and pbrt-v3 formats.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Rendering Synthetic Objects into Real Scenes (Debevec, 1998) paper. SIGGRAPH 1998 paper founding image-based lighting.
in AI & Machine Learning for CG → Research Papers - RenderMan (Pixar) Free, non-commercial software. Pixar's CPU/GPU hybrid production renderer. Free for non-commercial.
in Software Reference → Render Engines - RenderMan Community License unspecified asset-source. Free RenderMan assets, shaders, HDRIs.
in Assets & Libraries → Software-Specific Asset Libraries - Resources for Writing Shaders in Unity reference. Companion resources for the UNITE Boston 2015 talk Writing Shaders: YOU can do it!
in Lighting, Rendering & Shaders → Rendering & Shader Theory - RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering paper. Li et al., ICCAD 2022. Algorithm and hardware co-design for real-time NeRF rendering on edge devices aimed at AR and VR.
in AI & Machine Learning for CG → Research Papers - Scene.js reference. Extensible WebGL-based engine for high-detail 3D visualisation.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Scratchapixel reference. Ray tracing, rasterization, math foundations from first principles.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Self-Calibrating Neural Radiance Fields paper. Jeong et al., ICCV 2021. Jointly learns scene geometry and camera calibration, including lens distortion, without a calibration target.
in AI & Machine Learning for CG → Research Papers - Shader Derivative Functions reference. Shader derivative functions (ddx/ddy), useful for normals.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Shader Designer tool. TyphoonLabs OpenGL shader designer.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Shader Displacement for EEVEE Paid tutorial. Using a few modifiers and a nodegroup, realtime shader displacement in EEVEE is now possible.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Shader Editor tutorial. Tutorial on live-editing WebGL shaders with Firefox developer tools.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Shader Effects reference. GitHub repo with a set of shader effects for Unity.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Shader Graph Tutorials reference. Project files for the Brackeys Shader Graph tutorials in Unity.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Shader Lab Lab reference. System using T4 Templates to generate Unity ShaderLab code in the editor.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Shader Park tool. JavaScript library for interactive procedural 2D/3D shaders, with a built-in raymarcher, SDFs, and boolean operations.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - SHADERed tool. Lightweight tool for creating and testing HLSL and GLSL shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ShaderForge plugin. Node-based Unity shader editor, no coding required. Open source and unmaintained.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ShaderFrog tool. Online shader editor and asset manager that exports shaders for Three.js, Unity, and other engines, with visual shader editing.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ShaderGif inspiration. Open source home for art made with code (WebGL1/2, JavaScript Canvas, P5.js).
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Shaderific for OpenGL reference. Reference documentation for GLSL built-in functions and variables in OpenGL.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Shaderific GLSL reference. OpenGL ES shading language reference.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ShaderProject reference. Container for a range of handy Unity shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Shaders Laboratory channel. YouTube channel about shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ShaderShop editor tool. Visual editor for building shaders by composing shaping functions.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ShaderShop videos reference. Videos about Shadershop, Toby Schachman's visual tool for building shader functions.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ShaderTool Paid tool. Modern shader IDE for programmers and FX artists.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ShadowDrawer reference. Shadow matte shader for Unity.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Shadowing by Non-Gaussian Random Surfaces reference. Garry S. Brown. IEEE Transactions on Antennas and Propagation 1980.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Shaping functions reference. Set of shaping functions for shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - SHDR Editor tool. Live GLSL shader editor, viewer, and validator.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Simon Schreibt channel. Game Art Tricks and Workflow Tricks. Technical breakdowns of how games achieve effects (mirrors, fog, rendering tricks).
in VFX, Compositing & Virtual Production → Tech Art - SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image paper. Xu et al., ECCV 2022. Trains a NeRF on complex scenes from a single image using semi-supervised geometry and semantic losses.
in AI & Machine Learning for CG → Research Papers - Space-time Neural Irradiance Fields for Free-Viewpoint Video paper. Xian et al., CVPR 2021. Space-time irradiance field that renders free-viewpoint video from a single monocular video plus depth.
in AI & Machine Learning for CG → Research Papers - Spark tool. World Labs Gaussian splat renderer for three.js that loads PLY, SPZ, SPLAT and SOGS.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - spaTV tool. WebGL Viewer for 4D Gaussians (based on SpaceTime Gaussian) with demo here.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - splatviz tool. Viewer that allows you to edit the rendering code during runtime or to display multiple scenes at once.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - Spline Free tier software. Browser-based 3D design with real-time collaboration. Exports to web, video, code. AI features for prompt-to-3D.
in Software Reference → 3D Software: Free Tier - SSGI for EEVEE plugin. Converts diffuse and Principled BSDFs to node groups for a screen-space global illumination effect in EEVEE.
in Tools, Pipeline & Utilities → Plugin & Addon Marketplaces - Stack.gl tool. Modular WebGL shader and graphics tools.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Stage.js software. Lightweight and fast 2D HTML5 rendering and layout engine for cross-platform game development.
in Software Reference → Game Engines: Free & Open Source - Stanford Bunny Fur With Unity reference. Geometry shader generating fur on the GPU.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Static Object Intersections - Real Time Rendering Resource Page reference. Collection of intersection algorithms.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - StratusGFX tool. Free and open source Realtime 3D rendering engine.
in Software Reference → Render Engines - Streaming Radiance Fields for 3D Video Synthesis paper. Li et al., NeurIPS 2022. Streams radiance fields frame by frame to reconstruct and render free-viewpoint 3D video.
in AI & Machine Learning for CG → Research Papers - Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting paper. Yan et al., ECCV 2024. Street Gaussians models dynamic urban driving scenes with Gaussian splatting.
in AI & Machine Learning for CG → Research Papers - StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis paper. Gu et al., ICLR 2022. Style-based 3D-aware generator combining NeRF and StyleGAN to synthesize high-resolution, view-consistent images.
in AI & Machine Learning for CG → Research Papers - Stylized Comic Book Shader (Chris Folea Makes Things) channel. Stylized comic book shading in UE without post-processing.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Substance Academy tutorial. Free official Substance Painter/Designer tutorials.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Sunflow tool. Not maintained, Sunflow is an open source rendering system for photo-realistic image synthesis.
in Software Reference → Render Engines - Super Fast Render Paid plugin. Either uses preset render settings optimised to speed up render times or Uses a benchmark to detect the fastest settings for the same render quality.
in Tools, Pipeline & Utilities → Plugin & Addon Marketplaces - Super Res Render Paid plugin. Plugin that splits renders up into several chunks to make rendering at super high resolutions possible.
in Tools, Pipeline & Utilities → Plugin & Addon Marketplaces - SuperSplat tool. A browser-based tool for inspecting, editing, optimizing and publishing 3D Gaussian Splats.
in Tools, Pipeline & Utilities → Photogrammetry & 3D Scanning - SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes paper. Gao et al., CVPR 2023. SurfelNeRF reconstructs and renders indoor scenes online with neural surfels.
in AI & Machine Learning for CG → Research Papers - Switch-NeRF: Learning Scene Decomposition with Mixture of Experts for Large-scale Neural Radiance Fields paper. Mi et al., ICLR 2023. Mixture-of-experts NeRF that learns to split large-scale scenes into sub-networks.
in AI & Machine Learning for CG → Research Papers - Synthclipse tool. GLSL shader prototyping tool.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - t3ssel8r channel. YouTube channel showing a stylized pixel-art 3D rendering style and its techniques.
in Game Development → Game Dev: YouTube Channels - Taichi 3D GS tool. Taichi-based implementation (Apache-2.0).
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - Takua Renderer reference. Karl Li's hobbyist physically-based renderer project page with technical write-ups.
in Lighting, Rendering & Shaders → Renderer-Specific Learning - Temporal light field reconstruction for rendering distribution effects reference. Lehtinen et al. SIGGRAPH 2011.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Terragen Free tier software. Procedural terrain, atmosphere and cloud generator and renderer for photoreal landscapes.
in Software Reference → Misc 3D Utilities Software - Terrain Rendering Using GPU-Based Geometry Clipmaps reference. GPU Gems 2 chapter on rendering large terrains on the GPU with geometry clipmaps.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - tev tool. HDR image viewer for comparing EXRs with pixel inspection, exposure and error metrics.
in Software Reference → Viewers & File Utilities - The Art of Code (channel) channel. Tutorials on shaders using ShaderToy, mostly videos on procedural generation.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - The Book of Shaders reference. Interactive intro to GLSL fragment shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - The Book of Shaders Glossary reference. Shader glossary by theme.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - The Interactive Shader Format (ISF) Editor reference. Online tool for creating and editing GLSL shaders in the ISF format, used in VJ software, live performance, and interactive installations.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - The Shader Permutation Problem - Part 1: How Did We Get Here? reference. Article on why shader permutations explode in real-time engines.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - The Shader Permutation Problem - Part 2: How Do We Fix It? reference. Article on strategies for managing shader permutation explosion.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Thea Render Paid software. CPU and GPU renderer with the real-time Nitro engine, standalone or as a SketchUp and Rhino plugin.
in Software Reference → Render Engines - Three Blender tool. Blender tool that converts Blender files directly to Three.js.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - TiNeuVox: Fast Dynamic Radiance Fields with Time-Aware Neural Voxels paper. Fang et al., SIGGRAPH Asia 2022. Time-aware voxel features that train dynamic radiance fields in minutes.
in AI & Machine Learning for CG → Research Papers - Tungsten reference. High performance physically based renderer in C++11.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Twigl tool. Free online shader editor.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Twinmotion (Epic) Free tier software. Real-time GPU renderer from Epic for arch-viz.
in Software Reference → Render Engines - UCSF ChimeraX software. UCSF next-gen molecular visualization with VR support. Replaces Chimera.
in Software Reference → Scientific & Medical Visualization Software - UE5 Stylized Post Process plugin. Stylized post-process effects for Unreal Engine 5.
in Game Development → Unreal Engine: Resources - UNIGINE Free tier software. C++/C# real-time engine for simulation, visualization and games, with double-precision large worlds.
in Software Reference → Game Engines: Commercial Free Tiers - Unity 5 Effects plugin. Collection of effects for Unity 5.
in Game Development → Unity Engine: Resources - Unity Compute Shader Ray Tracing Practice reference. Ray tracing compute shader tutorial for Unity.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Unity ECS Instanced Sprite Renderer plugin. Performant sprite renderer example using Unity's ECS.
in Game Development → Unity Engine: Resources - Unity Fluid Simulation 2D reference. Extended camera renders particles, then metaball processing via shader.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Unity Jobs View Frustum Culling plugin. View frustum culling jobs for Unity's job system.
in Game Development → Unity Engine: Resources - Unity Optix Plugin plugin. Example Unity plugin for NVIDIA OptiX.
in Game Development → Unity Engine: Resources - Unity Outline Shader reference. Source code for an Outline Shader tutorial. Detects edges using the depth and normals buffers.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Unity Raymarching Collision reference. Raymarching and rigidbody interaction example.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Unity Raytracer plugin. Ray tracing demo built in Unity.
in Game Development → Unity Engine: Resources - Unity Shader Cheatsheet reference. Collection of Unity shader snippets and gotchas.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Unity Shader Sketches reference. Sketches made with ShaderLab in Unity.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Unity Shader Tutorials reference. Full project and code for a set of Unity shader tutorials.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Unity Shaders reference. Unity project researching shaders and particle systems.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Unity3D Shaders Learning reference. Unity3D shader learning examples.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - UnityEffects plugin. Collection of free effects for Unity.
in Game Development → Unity Engine: Resources - UnityGPUNoise reference. Shaders for various noise functions on the GPU.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - UnityGraphicsProgramming Vol.2 reference. Unity graphics programming techniques and shader samples, volume 2.
in Game Development → Unity Engine: Resources - Unreal Engine 5 Free tier software. AAA engine from Epic. Free until $1M revenue, then royalty.
in Software Reference → Game Engines: Commercial Free Tiers - USD Arnold tool. USD Schemas and tools for exchanging Arnold shader information between multiple 3rd party packages.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - UV Volumes for Real-time Rendering of Editable Free-view Human Performance paper. Chen et al., CVPR 2023. Encodes human performances in UV volumes so free-view video renders in real time and can be retextured.
in AI & Machine Learning for CG → Research Papers - V-Ray (Chaos) Paid software. CPU/GPU hybrid renderer for arch-viz and product viz.
in Software Reference → Render Engines - VDBRender plugin. Nuke plugin that renders OpenVDB volumes natively, with deep output and motion blur.
in Software Reference → VFX & Compositing Software - Veach Thesis (Stanford) reference. Light transport theory. Foundational PBR thesis.
in Lighting, Rendering & Shaders → Renderer-Specific Learning - Vectary Free tier software. Browser-based 3D for e-commerce and product visualization.
in Software Reference → 3D Software: Free Tier - Vertex Shader Art reference. Platform for creating and sharing vertex shaders, with a focus on artistic and experimental uses.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Vertexshaderart (YouTube) channel. YouTube playlist about vertex shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - VerticalDissolve reference. Procedural vertical dissolve shader. Tweak edge color, noisiness, waviness, rim light, emission scrolling.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - VFX good night reading reference. Curated collection of good reading about VFX and CG.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - VilarVRC reference. Vilar's shaders for VRChat.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ViroCore: A cross-platform AR/VR renderer tool. Open-source cross-platform AR/VR renderer, with ViroReact for React Native.
in Game Development → XR, AR & VR: Resources - Virtual ray lights for rendering scenes with participating media reference. Novák et al. SIGGRAPH 2012.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Virtual Terrain Project reference. Tools for constructing real-world terrain in interactive 3D form.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Visual Tech Art channel. YouTube channel with technical art tutorials, mostly Unreal Engine shaders and materials.
in VFX, Compositing & Virtual Production → Tech Art - vkgs tool. Cross-platform, high performance 3DGS renderer in C++ and Vulkan Compute/Graphics.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - VMD software. UIUC molecular dynamics trajectory visualizer.
in Software Reference → Scientific & Medical Visualization Software - Volinga Paid software. Splat processing suite and Unreal plugin for virtual production, with 4D splat support.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - Volumetric Clouds plugin. Volumetric clouds for Unity.
in Game Development → Unity Engine: Resources - Volumetric Lines Unity plugin. Source for the Volumetric Lines Unity Asset Store asset.
in Game Development → Unity Engine: Resources - VTK tool. Visualization Toolkit. C++/Python library powering ParaView and Slicer.
in Software Reference → Scientific & Medical Visualization Software - Warp 3DGS tool. Warp/Python-based implementation (AGPL-3.0).
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - WebGL 2 Basics reference. Blog post on getting started with WebGL 2.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - WebGL 2 New Features reference. Blog post on what is new in WebGL 2.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - WebGL Fundamentals reference. In-depth WebGL resource covering 3D rendering, lighting, and 2D transforms from first principles.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - WebGl Playground tool. Editor for working on JavaScript code and GLSL vertex/fragment shaders side by side, with organized formatting and highlighting.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Whitestorm.js (site) reference. Framework for developing 3D web apps with physics.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Wicked Engine software. Open-source C++ 3D engine with real-time path tracing, Lua scripting and VRM support.
in Software Reference → Game Engines: Free & Open Source - Wind Waker Shader reference. Cel shading of two thresholds with a blur/gradient between them for Unity.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Writing an efficient Vulkan renderer reference. Deep dive on writing an efficient Vulkan renderer.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - X-NeRF: Explicit Neural Radiance Field for Multi-Scene 360° Insufficient RGB-D Views paper. Zhu et al., WACV 2023. Explicit radiance field that reconstructs multiple 360-degree scenes from sparse, insufficient RGB-D views.
in AI & Machine Learning for CG → Research Papers - xComp tool. Viewer for comparing rendered image versions side by side.
in VFX, Compositing & Virtual Production → Tech Art - xeokit reference. Web graphics SDK for AEC/BIM applications with 3D tiles, real-world coordinates, and double precision.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - xStudio software. Open-source playback and review tool by DNEG. Notes, sessions, and pipeline integration for dailies.
in Software Reference → Viewers & File Utilities - Yafaray tool. LibYafaRay is a free open-source montecarlo raytracing engine released under the LGPL 2.1 license.
in Software Reference → Render Engines - YASARA Free tier software. Molecular modeling and simulation suite. Free view-only, paid full versions.
in Software Reference → Scientific & Medical Visualization Software - You And Me Academy channel. YouTube channel of You And Me Academy with Cinema 4D and Redshift tutorials, including light groups.
in Lighting, Rendering & Shaders → 3D Lighting: Redshift-Specific