Resources tagged: face-capture
18 curated 3D resources tagged face-capture (Workflow). Browse all tags.
- Audio2Face-3D (NVIDIA) software. NVIDIA models and SDK that drive facial animation from speech audio, with Maya and Unreal plugins.
in Software Reference → AI Motion Capture Software - BEAT Free, non-commercial asset-source. Body-Expression-Audio-Text dataset of 76 hours of speech gesture mocap from 30 speakers, with audio, text, and emotion labels.
in Animation & Rigging → Mocap Datasets - BEAT2 (EMAGE) Free, non-commercial asset-source. BEAT2 dataset from the EMAGE project: 60 hours of SMPL-X body, hand, and FLAME face mocap for co-speech gesture.
in Animation & Rigging → Mocap Datasets - CMU Panoptic Studio Dataset Free, non-commercial asset-source. Carnegie Mellon dome captures from 480 VGA and 31 HD cameras, with 3D body, hand, and face keypoints of social interactions.
in Animation & Rigging → Mocap Datasets - Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction paper. Gafni et al., CVPR 2021. Dynamic NeRF conditioned on expression parameters to build 4D facial avatars from monocular video.
in AI & Machine Learning for CG → Research Papers - FaceBuilder Paid plugin. Builds photorealistic 3D face and head models from a few neutral-expression photos in Blender.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Faceit Paid plugin. Blender add-on that generates facial shape keys for any character and imports ARKit and Audio2Face capture.
in Tools, Pipeline & Utilities → Rigging & Animation Tools - FaceScape Free, non-commercial asset-source. Nanjing University 3D face dataset of 938 subjects with 20 expressions each, topology-unified meshes and 4K textures.
in Animation & Rigging → Mocap Datasets - Faceware Paid hardware. Head-mounted cameras plus Studio/Analyzer software for facial performance capture.
in Software Reference → Virtual Production Software - Faceware Studio Paid software. Real-time face capture and streaming software.
in Software Reference → 3D Software: Paid - GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians paper. Qian et al., CVPR 2024. GaussianAvatars builds photoreal head avatars from 3D Gaussians rigged to a face model.
in AI & Machine Learning for CG → Research Papers - Learning Compositional Radiance Fields of Dynamic Human Heads paper. Wang et al., CVPR 2021. Hybrid voxel and MLP radiance field for rendering dynamic human heads with fine detail.
in AI & Machine Learning for CG → Research Papers - Portrait Neural Radiance Fields from a Single Image paper. Gao et al., arXiv 2020. Meta-learned NeRF that reconstructs a portrait radiance field from a single headshot.
in AI & Machine Learning for CG → Research Papers - PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting paper. Zhao et al., arXiv 2024. PSAvatar animates real-time head avatars with a point-based model and 3D Gaussians.
in AI & Machine Learning for CG → Research Papers - PVA: Pixel-aligned Volumetric Avatars paper. Raj et al., CVPR 2021. Builds volumetric head avatars from a few input views using pixel-aligned features.
in AI & Machine Learning for CG → Research Papers - Remocapp Paid software. Desktop app for real-time markerless body and face capture from two webcams, with Unreal Live Link.
in Software Reference → AI Motion Capture Software - Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos paper. Rivero et al., arXiv 2024. Rig3DGS builds controllable 3D Gaussian portraits from casual phone videos.
in AI & Machine Learning for CG → Research Papers - Unreal MetaHuman Animator software. iPhone/HMC-driven facial performance capture targeting MetaHuman characters. Free with Unreal.
in Software Reference → 3D Software: Paid