Resources tagged: gpu
74 curated 3D resources tagged gpu (Tech). Browse all tags.
- 360 Gaussian Splatting tool. Generate gaussian splatting directly from 360 images.
in Tools, Pipeline & Utilities → Photogrammetry & 3D Scanning - 3D Gaussian Splatting (INRIA reference impl) reference. Official INRIA code for the 2023 3D Gaussian Splatting paper, with training, viewer and evaluation scripts.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - 3DGS.cpp tool. Cross-platform, high performance 3DGS renderer in C++ and Vulkan Compute, supporting Windows, macOS, Linux, iOS, and visionOS.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - Ariev Visuals Resources reference. Octane tutorials and assets.
in Lighting, Rendering & Shaders → Renderer-Specific Learning - ArmorPaint software. Open-source texture painting.
in Software Reference → Material & Texture Creation Software - Arnold (Autodesk) Paid software. CPU/GPU hybrid production renderer, bundled with Maya/3ds Max.
in Software Reference → Render Engines - Blender software. Free open-source 3D creation suite. Modeling, sculpting, animation, rendering, compositing, VFX.
in Software Reference → 3D Software: Free - Cables.gl Free tier software. Node-based visual programming for browser graphics and interactive WebGL. Patch editor exports to JS.
in Software Reference → 3D Software: Free - CodeXL tool. AMD tool suite with a debugger, profiler, and frame/shader analysis.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ComputeToys reference. WebGPU compute shader editor for experimenting with GPU graphics in the browser.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Creative Product Lighting with Redshift & C4D channel. Jarred van de Voort, NAB 2023.
in Lighting, Rendering & Shaders → 3D Lighting: Redshift-Specific - CryEngine Free tier software. High-fidelity 3D engine, pay-what-you-want.
in Software Reference → Game Engines: Commercial Free Tiers - Cycles software. CPU/GPU path tracer. Bundled free with Blender.
in Software Reference → Render Engines - D5 Render Free tier software. Real-time GPU renderer for arch-viz.
in Software Reference → Render Engines - Diligent Engine software. Modern cross-platform low-level graphics library supporting D3D11/12, OpenGL/GLES, and Vulkan.
in Software Reference → Game Engines: Free & Open Source - E Cycles Paid plugin. Cycles fork that renders up to 2.5x faster on CUDA GPUs, up to 15x with new options.
in Tools, Pipeline & Utilities → Plugin & Addon Marketplaces - EmberGen Paid software. Real-time volumetric fluid sim (fire, smoke, explosions).
in Software Reference → VFX & Compositing Software - Fast Terrain Rendering Using Geometrical MipMapping reference. Paper on fast terrain rendering with geometrical mipmapping, a level-of-detail method for heightmaps.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Flax Engine software. High-fidelity 3D engine. Free for small studios.
in Software Reference → Game Engines: Free & Open Source - FStormRender Paid plugin. GPU renderer plugin for 3ds Max that converts Corona, V-Ray and Octane scenes.
in Software Reference → Render Engines - FumeFX Paid plugin. Fluid solver for fire, smoke and explosions in 3ds Max, Maya and Cinema 4D, with GPU solving in v7.
in Modeling, Sculpting & Texturing → 3ds Max: Plugins - Gaussian Splatting Lightning tool. A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer.
in Tools, Pipeline & Utilities → Photogrammetry & 3D Scanning - Gl Ch Ao S.P software. RealTime 3D Strange Attractors scout on GPU.
in Software Reference → Misc 3D Utilities Software - Godot 4 software. MIT-licensed 2D/3D engine. GDScript, C#, C++.
in Software Reference → Game Engines: Free & Open Source - GPU Zen Blog reference. Blog on GPU programming and advanced rendering techniques, often featuring excerpts from the GPU Zen book series.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Houdini Gaussian Splatting Viewport Renderer reference. HDK/GLSL implementation of Gaussian Splatting in Houdini.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Houdini OpenCL (MysteryPancake) tutorial. Guide to writing OpenCL kernels in Houdini.
in Modeling, Sculpting & Texturing → Houdini: VEX & Coding - How does a GPU Shader work? reference. Academy slides on how a GPU shader works.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - How to Art Direct Lights in a Cloner channel. Art-directing lights across cloners.
in Lighting, Rendering & Shaders → 3D Lighting: Redshift-Specific - IFS Renderer software. Free GPU-accelerated fractal renderer with HDR/EXR export.
in Software Reference → Misc 3D Utilities Software - IlluGen Paid software. Real-time procedural node-based generator for tiling noise, normal maps, flowmaps, 3D FX meshes, caustics, masks, distortions.
in Software Reference → VFX & Compositing Software - Instanced Line Rendering Part I tutorial. Builds on "Drawing Lines is Hard" to draw lines via instanced rendering.
in Art, Design & Visual Storytelling → Drawing & Painting for 3D Artists - instant-ngp (NVIDIA) Free, non-commercial tool. NVIDIA fast NeRF trainer and viewer using multiresolution hash encoding.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - Karma (SideFX) Paid software. CPU/GPU USD-native renderer, bundled with Houdini.
in Software Reference → Render Engines - LichtFeld Studio tool. Native desktop app for training, inspecting, editing, and exporting 3D Gaussian Splatting scenes. Plugin extensible.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - LiquiGen Paid software. Real-time liquid simulation.
in Software Reference → VFX & Compositing Software - MagicaVoxel software. GPU voxel editor with path tracing.
in Software Reference → 3D Software: Free - Meshroom tool. AliceVision photogrammetry pipeline. Reconstructs 3D meshes from photos.
in Tools, Pipeline & Utilities → Photogrammetry & 3D Scanning - Meshroom (AliceVision) software. Free, open-source photogrammetry. Node-based, GPU-accelerated.
in Software Reference → Photogrammetry & Scanning Software - msplat tool. A modular differential gaussian rasterization library.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - Mush3D Free tier software. GPU tool for sculpting and simulating corrective fixes on animated mesh caches.
in Software Reference → 3D Software: Free Tier - Nerfstudio gsplat tool. CUDA-accelerated Gaussian Splatting library integrated with Nerfstudio (Apache-2.0).
in Tools, Pipeline & Utilities → Photogrammetry & 3D Scanning - Neural Rendering reference. NVIDIA Neural Texture Compression, Neural Radiance Cache. Disney/Weta publishing on neural light transport.
in Learning, Community & Industry → Industry Trends 2025-2026 - NVIDIA Texture Tools Exporter tool. Creates compressed texture files from image sources via CUDA-accelerated compression.
in Modeling, Sculpting & Texturing → Material Creation Tools - O3DE software. AAA-grade Linux Foundation open-source engine.
in Software Reference → Game Engines: Free & Open Source - Octane (OTOY) Free tier software. GPU unbiased renderer with free tier.
in Software Reference → Render Engines - OctaneRender Prime for Blender Free tier plugin. Octane GPU render engine for Blender, free tier.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - PBD Fluid in Unity plugin. Position-based-dynamics fluid simulation running on the GPU in Unity.
in Game Development → Unity Engine: Resources - Pointrix tool. Differentiable point-based rendering framework for Gaussian Splatting.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - Radeon ProRender (AMD) software. AMD's GPU path tracer, free and cross-vendor.
in Software Reference → Render Engines - Re:Form Free tier software. Browser-based 3D sculpting studio that handles millions of polygons through WebGPU.
in Software Reference → 3D Software: Free Tier - Redshift (Maxon) Paid software. GPU-biased production renderer.
in Software Reference → Render Engines - Redshift Interior Materials & Lighting channel. Interior materials and lighting.
in Lighting, Rendering & Shaders → 3D Lighting: Redshift-Specific - Redshift Lighting Techniques (Essential MoGraph) channel. Redshift lighting techniques.
in Lighting, Rendering & Shaders → 3D Lighting: Redshift-Specific - RenderMan (Pixar) Free, non-commercial software. Pixar's CPU/GPU hybrid production renderer. Free for non-commercial.
in Software Reference → Render Engines - Screen 13 software. Easy-to-use Vulkan rendering engine with render graph for Rust.
in Software Reference → Game Engines: Free & Open Source - Sculptron software. GPU-based tool for sculpting animation caches and for converting mesh sequences to volumes. The software is currently available free during early development.
in Software Reference → 3D Software: Free - Stanford Bunny Fur With Unity reference. Geometry shader generating fur on the GPU.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Taichi 3D GS tool. Taichi-based implementation (Apache-2.0).
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - Terrain Rendering Using GPU-Based Geometry Clipmaps reference. GPU Gems 2 chapter on rendering large terrains on the GPU with geometry clipmaps.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Thea Render Paid software. CPU and GPU renderer with the real-time Nitro engine, standalone or as a SketchUp and Rhino plugin.
in Software Reference → Render Engines - Twinmotion (Epic) Free tier software. Real-time GPU renderer from Epic for arch-viz.
in Software Reference → Render Engines - Unity Free tier software. Cross-platform engine with massive asset store ecosystem (current major release Unity 6).
in Software Reference → Game Engines: Commercial Free Tiers - Unity Optix Plugin plugin. Example Unity plugin for NVIDIA OptiX.
in Game Development → Unity Engine: Resources - UnityGPUNoise reference. Shaders for various noise functions on the GPU.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Unreal Engine 5 Free tier software. AAA engine from Epic. Free until $1M revenue, then royalty.
in Software Reference → Game Engines: Commercial Free Tiers - V-Ray (Chaos) Paid software. CPU/GPU hybrid renderer for arch-viz and product viz.
in Software Reference → Render Engines - VectorayGen software. Free node-based vector field generator for real-time VFX. Computes flows, noise, and turbulence to drive GPU particle motion.
in Software Reference → VFX & Compositing Software - vkgs tool. Cross-platform, high performance 3DGS renderer in C++ and Vulkan Compute/Graphics.
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - Warp 3DGS tool. Warp/Python-based implementation (AGPL-3.0).
in Tools, Pipeline & Utilities → Gaussian Splatting & NeRF - WebGPU Adoption reference. Shipped in Chrome. Three.js, Babylon.js, PlayCanvas adding WebGPU backends.
in Learning, Community & Industry → Industry Trends 2025-2026 - Wonderland Engine Free tier software. WebXR-focused engine with visual editor. Targets VR, AR, and standard browser 3D. Free for indies.
in Software Reference → Game Engines: Free & Open Source - World Creator Paid software. GPU terrain generator with erosion, water and snow simulation, scattering and a path tracer.
in Software Reference → Misc 3D Utilities Software - You And Me Academy channel. YouTube channel of You And Me Academy with Cinema 4D and Redshift tutorials, including light groups.
in Lighting, Rendering & Shaders → 3D Lighting: Redshift-Specific