Resources tagged: advanced
289 curated 3D resources tagged advanced (Skill level). Browse all tags.
- (2014) Ray tracing with OpenGL Compute Shaders in Lighting, Rendering & Shaders → Rendering & Shader Theory
- 3D Neural Scene Representations for Visuomotor Control in AI & Machine Learning for CG → Research Papers
- 3DALL-E: Integrating Text-to-Image AI in 3D Design Workflows in AI & Machine Learning for CG → Research Papers
- A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- A Rapid Hierarchical Rendering Technique for Translucent Materials in Lighting, Rendering & Shaders → Rendering & Shader Theory
- A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesis in AI & Machine Learning for CG → Research Papers
- A Survey on Participating Media Rendering Techniques in Lighting, Rendering & Shaders → Rendering & Shader Theory
- A Trip Through The Graphics Pipeline in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Aarthificial in Game Development → Game Dev: YouTube Channels
- Acerola in Game Development → Game Dev: YouTube Channels
- Achieve True Color in Unreal Engine: Disabling Tonemapper ~ Kibibyte in Learning, Community & Industry → Paid Tutorial Platforms
- Advanced Blender Add-on in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities
- Advanced Cel Shader (Pitchfork Academy) in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Advanced Creative Coding with WebGL & Shaders in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Advanced Materials in Blender - Shader Editor Tutorial in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Advanced VR Mechanics With Unity and the HTC Vive Part 1 in Game Development → XR, AR & VR: Resources
- Advanced VR Mechanics With Unity and the HTC Vive Part 2 in Game Development → XR, AR & VR: Resources
- Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models in AI & Machine Learning for CG → Research Papers
- AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Training in AI & Machine Learning for CG → Research Papers
- Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies in AI & Machine Learning for CG → Research Papers
- Animatable Neural Radiance Fields from Monocular RGB Videos in AI & Machine Learning for CG → Research Papers
- Animation Programming Basics in Learning, Community & Industry → Paid Tutorial Platforms
- Applied Houdini in Modeling, Sculpting & Texturing → Houdini: Essential Learning Resources
- ASC Magazine in Art, Design & Visual Storytelling → Pre-Production, Storyboarding & Script Tools
- AutoInt: Automatic Integration for Fast Neural Volume Rendering in AI & Machine Learning for CG → Research Papers
- Bart Wronski's blog in Lighting, Rendering & Shaders → Rendering & Shader Theory
- BeyondPixels: A Review of the Evolution of Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- Block-NeRF: Scalable Large Scene Neural View Synthesis in AI & Machine Learning for CG → Research Papers
- Book: The Art and Science of Digital Compositing (Brinkmann, 2nd ed.) in VFX, Compositing & Virtual Production → Compositing Learning, Books & Industry
- BOOST Foliage Performance ~ Joshua M Kerr in Learning, Community & Industry → Paid Tutorial Platforms
- Brandon Fogerty's blog in Lighting, Rendering & Shaders → Rendering & Shader Theory
- BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects in AI & Machine Learning for CG → Research Papers
- CADOps-Net: Jointly Learning CAD Operation Types and Steps from Boundary-Representations in AI & Machine Learning for CG → Research Papers
- Chris Brejon in Learning, Community & Industry → YouTube Channels: Houdini
- Christopher Rutledge (Patreon) in Learning, Community & Industry → Patreon Creators
- CLA-NeRF: Category-Level Articulated Neural Radiance Field in AI & Machine Learning for CG → Research Papers
- CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- CodeNeRF: Disentangled Neural Radiance Fields for Object Categories in AI & Machine Learning for CG → Research Papers
- Color-NeRF in AI & Machine Learning for CG → Research Papers
- Compact YCoCg Frame Buffer in Lighting, Rendering & Shaders → Rendering & Shader Theory
- CompositingMentor in VFX, Compositing & Virtual Production → Compositing Learning, Books & Industry
- Computer Graphics in Learning, Community & Industry → Paid Tutorial Platforms
- Consolidating Attention Features for Multi-view Image Editing in AI & Machine Learning for CG → Research Papers
- Contrastive Lift: 3D Object Instance Segmentation by Slow-Fast Contrastive Fusion in AI & Machine Learning for CG → Research Papers
- CppCon 2018: Valentin Galea “Rapid Prototyping of Graphics Shaders in Modern C++” in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Creative Product Lighting with Redshift & C4D in Lighting, Rendering & Shaders → 3D Lighting: Redshift-Specific
- CROSSFIRE: Camera Relocalization On Self-Supervised Features from an Implicit Representation in AI & Machine Learning for CG → Research Papers
- Custom Smoke Solver in Modeling, Sculpting & Texturing → Houdini: FX & Simulations
- D-NeRF: Neural Radiance Fields for Dynamic Scenes in AI & Machine Learning for CG → Research Papers
- Darkfall (blog) in Learning, Community & Industry → Paid Tutorial Platforms
- Dean Yurke - Unreal Engine and VFX Filmmaking in Learning, Community & Industry → Paid Tutorial Platforms
- Deep Generative Models on 3D Representations: A Survey in AI & Machine Learning for CG → Research Papers
- DeepCAD: A Deep Generative Network for Computer-Aided Design Models in AI & Machine Learning for CG → Research Papers
- Deformable Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- Depth-supervised NeRF: Fewer Views and Faster Training for Free in AI & Machine Learning for CG → Research Papers
- DeRF: Decomposed Radiance Fields in AI & Machine Learning for CG → Research Papers
- Design Patterns in Unity Example in Learning, Community & Industry → Paid Tutorial Platforms
- DFNet: Enhance Absolute Pose Regression with Direct Feature Matching in AI & Machine Learning for CG → Research Papers
- Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction in AI & Machine Learning for CG → Research Papers
- DM-NeRF: 3D Scene Geometry Decomposition and Manipulation from 2D Images in AI & Machine Learning for CG → Research Papers
- DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model in AI & Machine Learning for CG → Research Papers
- DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks in AI & Machine Learning for CG → Research Papers
- Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models in AI & Machine Learning for CG → Research Papers
- DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior in AI & Machine Learning for CG → Research Papers
- DreamFusion: Text-to-3D using 2D Diffusion in AI & Machine Learning for CG → Research Papers
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation in AI & Machine Learning for CG → Research Papers
- DreamGaussian4D: Generative 4D Gaussian Splatting in AI & Machine Learning for CG → Research Papers
- DreamWaltz: Make a Scene with Complex 3D Animatable Avatars in AI & Machine Learning for CG → Research Papers
- DyLiN: Making Light Field Networks Dynamic in AI & Machine Learning for CG → Research Papers
- Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction in AI & Machine Learning for CG → Research Papers
- DynIBaR: Neural Dynamic Image-Based Rendering in AI & Machine Learning for CG → Research Papers
- Editable Free-viewpoint Video Using a Layered Neural Representation in AI & Machine Learning for CG → Research Papers
- Editing Conditional Radiance Fields in AI & Machine Learning for CG → Research Papers
- Efficient Gradient-Domain Compositing Using Quadtrees in Lighting, Rendering & Shaders → Rendering & Shader Theory
- En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data in AI & Machine Learning for CG → Research Papers
- EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction in AI & Machine Learning for CG → Research Papers
- ENeRF: Efficient Neural Radiance Fields for Interactive Free-viewpoint Video in AI & Machine Learning for CG → Research Papers
- Entagma (Patreon) in Learning, Community & Industry → Patreon Creators
- Entagma (site) in Modeling, Sculpting & Texturing → Houdini: Essential Learning Resources
- Entagma (YouTube) in Learning, Community & Industry → YouTube Channels: Houdini
- Everything (or most things) wrong with learnopengl.com/PBR/Theory in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Experimental analysis of BRDF models in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Extracting Transform Matrices in Modeling, Sculpting & Texturing → Houdini: Miscellaneous Tutorials
- Fabian 'ryg' Giesen's Blog in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Fast Filter-Width Estimates with Texture Maps in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Fast Terrain Rendering Using Geometrical MipMapping in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation in Lighting, Rendering & Shaders → Rendering & Shader Theory
- FastNeRF: High-Fidelity Neural Rendering at 200FPS in AI & Machine Learning for CG → Research Papers
- Femto-Photography: Visualizing Photons in Motion at a Trillion Frames Per Second in Art, Design & Visual Storytelling → Photography: Reference & Fundamentals
- FiG-NeRF: Figure Ground Neural Radiance Fields for 3D Object Category Modelling in AI & Machine Learning for CG → Research Papers
- Freya Holmer in Game Development → Game Dev: YouTube Channels
- From 2D CAD Drawings to 3D Parametric Models: A Vision-Language Approach in AI & Machine Learning for CG → Research Papers
- GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting in AI & Machine Learning for CG → Research Papers
- GARF: Gaussian Activated Radiance Fields for High Fidelity Reconstruction and Pose Estimation in AI & Machine Learning for CG → Research Papers
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians in AI & Machine Learning for CG → Research Papers
- GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting in AI & Machine Learning for CG → Research Papers
- GDC Vault (Free) in Game Development → Game Design & Theory
- Gemini Robotics 1.5 in AI & Machine Learning for CG → Research Papers
- Generative Occupancy Fields for 3D Surface-Aware Image Synthesis in AI & Machine Learning for CG → Research Papers
- GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields in AI & Machine Learning for CG → Research Papers
- Global illumination using photon maps in Lighting, Rendering & Shaders → Rendering & Shader Theory
- GNeRF: GAN-based Neural Radiance Field without Posed Camera in AI & Machine Learning for CG → Research Papers
- GO-NeRF: Generating Objects in Neural Radiance Fields for Virtual Reality Content Creation in AI & Machine Learning for CG → Research Papers
- GPU Zen Blog in Lighting, Rendering & Shaders → Rendering & Shader Theory
- GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis in AI & Machine Learning for CG → Research Papers
- GRF: Learning a General Radiance Field for 3D Scene Representation and Rendering in AI & Machine Learning for CG → Research Papers
- Ha-NeRF: Hallucinated Neural Radiance Fields in the Wild in AI & Machine Learning for CG → Research Papers
- Halon Entertainment in Art, Design & Visual Storytelling → Pre-Production, Storyboarding & Script Tools
- Handprint Color & Composition in Art, Design & Visual Storytelling → Composition & Visual Storytelling
- Houdini OpenCL (MysteryPancake) in Modeling, Sculpting & Texturing → Houdini: VEX & Coding
- Houdini Tech Blog (discretization) in Modeling, Sculpting & Texturing → Houdini: VEX & Coding
- HouPy Wiki in Modeling, Sculpting & Texturing → Houdini: VEX & Coding
- How to Proof a Typeface in Art, Design & Visual Storytelling → Design Principles & Typography
- How to read shader assembly in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Hugo's Desk (Hugo Guerra) in VFX, Compositing & Virtual Production → Compositing Learning, Books & Industry
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video in AI & Machine Learning for CG → Research Papers
- I Nailed the Anime Look ~ SILKROAD Project in Learning, Community & Industry → Paid Tutorial Platforms
- ibreakdownshaders in Lighting, Rendering & Shaders → Rendering & Shader Theory
- IBRNet: Learning Multi-View Image-Based Rendering in AI & Machine Learning for CG → Research Papers
- IDE-3D: Interactive Disentangled Editing for High-Resolution 3D-aware Portrait Synthesis in AI & Machine Learning for CG → Research Papers
- Image Sculpting: Precise Object Editing with 3D Geometry Control in AI & Machine Learning for CG → Research Papers
- Importance Sampling for Production Rendering in AI & Machine Learning for CG → Research Papers
- In-Place Scene Labelling and Understanding with Implicit Scene Representation in AI & Machine Learning for CG → Research Papers
- iNeRF: Inverting Neural Radiance Fields for Pose Estimation in AI & Machine Learning for CG → Research Papers
- InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity in AI & Machine Learning for CG → Research Papers
- Íñigo Quílez in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Inigo Quilez in Learning, Community & Industry → YouTube Channels: Houdini
- Instanced Line Rendering Part I in Art, Design & Visual Storytelling → Drawing & Painting for 3D Artists
- Instanced Line Rendering Part II: Alpha blending in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Instant3D: Instant Text-to-3D Generation in AI & Machine Learning for CG → Research Papers
- Introduction to Machine Learning (Course) in Learning, Community & Industry → Paid Tutorial Platforms
- Jendrik Illner's blog in Lighting, Rendering & Shaders → Rendering & Shader Theory
- John Kunz (Patreon) in Learning, Community & Industry → Patreon Creators
- John Kunz (site) in Modeling, Sculpting & Texturing → Houdini: Essential Learning Resources
- Khronos: Streamlining Render Passes in Lighting, Rendering & Shaders → Rendering & Shader Theory
- KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs in AI & Machine Learning for CG → Research Papers
- KiloNeuS: Implicit Neural Representations with Real-Time Global Illumination in AI & Machine Learning for CG → Research Papers
- L2G-NeRF: Local-to-Global Registration for Bundle-Adjusting Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- Learned Initializations for Optimizing Coordinate-Based Neural Representations in AI & Machine Learning for CG → Research Papers
- Learning Compositional Radiance Fields of Dynamic Human Heads in AI & Machine Learning for CG → Research Papers
- Learning Neural Transmittance for Efficient Rendering of Reflectance Fields in AI & Machine Learning for CG → Research Papers
- Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering in AI & Machine Learning for CG → Research Papers
- Learning the 3D Fauna of the Web in AI & Machine Learning for CG → Research Papers
- LearnSquared in Learning, Community & Industry → Paid Tutorial Platforms
- Lecture 18: Monte Carlo Rendering (CMU 15-462/662) in Learning, Community & Industry → Paid Tutorial Platforms
- Let's remove Quaternions from every 3D Engine in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Light field rendering in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Lightning NeRF: Efficient Hybrid Scene Representation for Autonomous Driving in AI & Machine Learning for CG → Research Papers
- Loc-NeRF: Monte Carlo Localization using Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- Local 3D Editing via 3D Distillation of CLIP Knowledge in AI & Machine Learning for CG → Research Papers
- M3DBench: Let's Instruct Large Models with Multi-modal 3D Prompts in AI & Machine Learning for CG → Research Papers
- Magic3D: High-Resolution Text-to-3D Content Creation in AI & Machine Learning for CG → Research Papers
- Magnopus in Art, Design & Visual Storytelling → Pre-Production, Storyboarding & Script Tools
- Make-A-Character: High Quality Text-to-3D Character Generation within Minutes in AI & Machine Learning for CG → Research Papers
- Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior in AI & Machine Learning for CG → Research Papers
- Memory Management section on Pbrt in Lighting, Rendering & Shaders → Rendering & Shader Theory
- MFGD - Fragment Shaders in Game Development → Game Dev: YouTube Channels
- Microfacet Models for Refraction through Rough Surfaces in Lighting, Rendering & Shaders → Rendering & Shader Theory
- MinD-3D: Reconstruct High-quality 3D objects in Human Brain in AI & Machine Learning for CG → Research Papers
- MINE: Towards Continuous Depth MPI with NeRF for Novel View Synthesis in AI & Machine Learning for CG → Research Papers
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- MIT Inverse Rendering Lectures (Module 2) in Learning, Community & Industry → Paid Tutorial Platforms
- Mixture of Volumetric Primitives for Efficient Neural Rendering in AI & Machine Learning for CG → Research Papers
- Muscles Masterclass in Modeling, Sculpting & Texturing → Houdini: Miscellaneous Tutorials
- MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo in AI & Machine Learning for CG → Research Papers
- MysteryPancake Houdini Fun in Modeling, Sculpting & Texturing → Houdini: Miscellaneous Tutorials
- NeO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenes in AI & Machine Learning for CG → Research Papers
- NeRF (paper site) in AI & Machine Learning for CG → Research Papers
- NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images in AI & Machine Learning for CG → Research Papers
- NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections in AI & Machine Learning for CG → Research Papers
- NeRF--: Neural Radiance Fields Without Known Camera Parameters in AI & Machine Learning for CG → Research Papers
- NeRF-In: Free-Form NeRF Inpainting with RGB-D Priors in AI & Machine Learning for CG → Research Papers
- NeRF-MAE: Masked AutoEncoders for Self-Supervised 3D Representation Learning for Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- NeRF-SOS: Any-view Self-supervised Object Segmentation on Complex Real-world Scenes in AI & Machine Learning for CG → Research Papers
- NeRF-Tex: Neural Reflectance Field Textures in Lighting, Rendering & Shaders → Rendering & Shader Theory
- NeRF-VAE: A Geometry Aware 3D Scene Generative Model in AI & Machine Learning for CG → Research Papers
- NeRF: Neural Radiance Field in 3D Vision, Introduction and Review in AI & Machine Learning for CG → Research Papers
- NeRF++: Analyzing and Improving Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination in AI & Machine Learning for CG → Research Papers
- NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereo in AI & Machine Learning for CG → Research Papers
- NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis in AI & Machine Learning for CG → Research Papers
- Neural 3D Video Synthesis from Multi-view Video in AI & Machine Learning for CG → Research Papers
- Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans in AI & Machine Learning for CG → Research Papers
- Neural Radiance Flow for 4D View Synthesis and Video Processing in AI & Machine Learning for CG → Research Papers
- Neural Rays for Occlusion-aware Image-based Rendering in AI & Machine Learning for CG → Research Papers
- Neural Refinement for Absolute Pose Regression with Feature Synthesis in AI & Machine Learning for CG → Research Papers
- Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes in AI & Machine Learning for CG → Research Papers
- Neural Scene Graphs for Dynamic Scenes in AI & Machine Learning for CG → Research Papers
- Neural Sparse Voxel Fields in AI & Machine Learning for CG → Research Papers
- Neural Volume Rendering: NeRF in AI & Machine Learning for CG → Research Papers
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction in AI & Machine Learning for CG → Research Papers
- Next-Generation 3D Graphics on the Web in Learning, Community & Industry → YouTube Channels: Houdini
- Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Deforming Scene from Monocular Video in AI & Machine Learning for CG → Research Papers
- NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior in AI & Machine Learning for CG → Research Papers
- One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion in AI & Machine Learning for CG → Research Papers
- OpenCL in Houdini in Modeling, Sculpting & Texturing → Houdini: VEX & Coding
- Optimally Combining Sampling Techniques for Monte Carlo Rendering in Lighting, Rendering & Shaders → Rendering & Shader Theory
- ParSeNet: A Parametric Surface Fitting Network for 3D Point Clouds in AI & Machine Learning for CG → Research Papers
- Path tracing fractals in Lighting, Rendering & Shaders → Rendering & Shader Theory
- PC2WF: 3D Wireframe Reconstruction from Raw Point Clouds in AI & Machine Learning for CG → Research Papers
- Photo tourism: Exploring photo collections in 3D in AI & Machine Learning for CG → Research Papers
- Physically Based Rendering (3rd ed online) in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Physically Based Rendering (PBR Book) in Lighting, Rendering & Shaders → Rendering & Shader Theory
- pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis in AI & Machine Learning for CG → Research Papers
- pixelNeRF: Neural Radiance Fields from One or Few Images in AI & Machine Learning for CG → Research Papers
- PlankAssembly: 3D Reconstruction from Three Orthographic Views with Learnt Shape Programs in AI & Machine Learning for CG → Research Papers
- PlenOctrees for Real-time Rendering of Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- Point-NeRF: Point-based Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- Point2Cyl: Reverse Engineering 3D Objects from Point Clouds to Extrusion Cylinders in AI & Machine Learning for CG → Research Papers
- PolyGen: An Autoregressive Generative Model of 3D Meshes in AI & Machine Learning for CG → Research Papers
- Polymesh to Volume (Arnold) in Lighting, Rendering & Shaders → Renderer-Specific Learning
- Ponder: Point Cloud Pre-training via Neural Rendering in AI & Machine Learning for CG → Research Papers
- PonderV2: Pave the Way for 3D Foundation Model with A Universal Pre-training Paradigm in AI & Machine Learning for CG → Research Papers
- PoRF: Pose Residual Field for Accurate Neural Surface Reconstruction in AI & Machine Learning for CG → Research Papers
- Portrait Neural Radiance Fields from a Single Image in AI & Machine Learning for CG → Research Papers
- Practical Rendering of Multiple Scattering Effects in Participating Media in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Pragmatic VFX in Learning, Community & Industry → Paid Tutorial Platforms
- Progressive3D: Progressively Local Editing for Text-to-3D Content Creation with Complex Semantic Prompts in AI & Machine Learning for CG → Research Papers
- PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting in AI & Machine Learning for CG → Research Papers
- Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis in AI & Machine Learning for CG → Research Papers
- PVA: Pixel-aligned Volumetric Avatars in AI & Machine Learning for CG → Research Papers
- PVDeconv: Point-voxel deconvolution for autoencoding cad construction in 3D in AI & Machine Learning for CG → Research Papers
- Ray Tracey's blog in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Ray Tracing Gems in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Ray Tracing Gems II in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Ray Tracing: The Rest of Your Life in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Real-Time Rendering Blog in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Rebelway in Modeling, Sculpting & Texturing → Houdini: Courses & Free Content
- Reconstructing Editable Prismatic CAD from Rounded Voxel Models in AI & Machine Learning for CG → Research Papers
- Recovering HDR Radiance Maps (Debevec & Malik, 1997) in AI & Machine Learning for CG → Research Papers
- Rendering Engine Architecture Conference in Learning, Community & Industry → YouTube Channels: Houdini
- Rendering Synthetic Objects into Real Scenes (Debevec, 1998) in AI & Machine Learning for CG → Research Papers
- RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D in AI & Machine Learning for CG → Research Papers
- Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos in AI & Machine Learning for CG → Research Papers
- Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion in AI & Machine Learning for CG → Research Papers
- Roll A-Ball ECS Style in Learning, Community & Industry → Paid Tutorial Platforms
- RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering in AI & Machine Learning for CG → Research Papers
- SDFs by Inigo Quilez in Lighting, Rendering & Shaders → Rendering & Shader Theory
- SEEAvatar: Photorealistic Text-to-3D Avatar Generation with Constrained Geometry and Appearance in AI & Machine Learning for CG → Research Papers
- Self-Calibrating Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- Semi-Automatic Generation of Transfer Functions for Direct Volume Rendering in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Shader Derivative Functions in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Shadowing by Non-Gaussian Random Surfaces in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Shane Hurlbut ASC Blog in Art, Design & Visual Storytelling → Cinematography & Camera Work
- SIGNeRF: Scene Integrated Generation for Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- SimonDev in Game Development → Game Dev: YouTube Channels
- SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field in AI & Machine Learning for CG → Research Papers
- SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image in AI & Machine Learning for CG → Research Papers
- Space-time Neural Irradiance Fields for Free-Viewpoint Video in AI & Machine Learning for CG → Research Papers
- Static Object Intersections - Real Time Rendering Resource Page in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Streaming Radiance Fields for 3D Video Synthesis in AI & Machine Learning for CG → Research Papers
- Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting in AI & Machine Learning for CG → Research Papers
- StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis in AI & Machine Learning for CG → Research Papers
- Supervised Fitting of Geometric Primitives to 3D Point Clouds in AI & Machine Learning for CG → Research Papers
- SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes in AI & Machine Learning for CG → Research Papers
- Switch-NeRF: Learning Scene Decomposition with Mixture of Experts for Large-scale Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- t3ssel8r in Game Development → Game Dev: YouTube Channels
- Takua Renderer in Lighting, Rendering & Shaders → Renderer-Specific Learning
- Taming Mode Collapse in Score Distillation for Text-to-3D Generation in AI & Machine Learning for CG → Research Papers
- Temporal light field reconstruction for rendering distribution effects in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Terrain Rendering Using GPU-Based Geometry Clipmaps in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Text-To-4D Dynamic Scene Generation in AI & Machine Learning for CG → Research Papers
- Text2CAD: Text to 3D CAD Generation via Technical Drawings in AI & Machine Learning for CG → Research Papers
- TextField3D: Towards Enhancing Open-Vocabulary 3D Generation with Noisy Text Fields in AI & Machine Learning for CG → Research Papers
- TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion in AI & Machine Learning for CG → Research Papers
- The Cherno Project in Game Development → Game Dev: YouTube Channels
- The Shader Permutation Problem - Part 1: How Did We Get Here? in Lighting, Rendering & Shaders → Rendering & Shader Theory
- The Shader Permutation Problem - Part 2: How Do We Fix It? in Lighting, Rendering & Shaders → Rendering & Shader Theory
- The Third Floor in Art, Design & Visual Storytelling → Pre-Production, Storyboarding & Script Tools
- TiNeuVox: Fast Dynamic Radiance Fields with Time-Aware Neural Voxels in AI & Machine Learning for CG → Research Papers
- tinyrenderer in Learning, Community & Industry → Paid Tutorial Platforms
- TOSS:High-quality Text-guided Novel View Synthesis from a Single Image in AI & Machine Learning for CG → Research Papers
- Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers in AI & Machine Learning for CG → Research Papers
- Tutorial from the authors of 3DGS in Learning, Community & Industry → Paid Tutorial Platforms
- UE5 Product Viz. IPhone Lighting Breakdown in Lighting, Rendering & Shaders → 3D Lighting: Production
- Unity Mecanim VR IK vs Final IK in Game Development → Unity Engine: Resources
- UnityGraphicsProgramming Vol.2 in Game Development → Unity Engine: Resources
- Unreal C++ in Learning, Community & Industry → Paid Tutorial Platforms
- UV Volumes for Real-time Rendering of Editable Free-view Human Performance in AI & Machine Learning for CG → Research Papers
- Veach Thesis (Stanford) in Lighting, Rendering & Shaders → Renderer-Specific Learning
- VES (Visual Effects Society) in Art, Design & Visual Storytelling → Pre-Production, Storyboarding & Script Tools
- ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fields in AI & Machine Learning for CG → Research Papers
- Virtual ray lights for rendering scenes with participating media in Lighting, Rendering & Shaders → Rendering & Shader Theory
- Volume Rendering of Neural Implicit Surfaces in AI & Machine Learning for CG → Research Papers
- Wonder3D: Single Image to 3D using Cross-Domain Diffusion in AI & Machine Learning for CG → Research Papers
- Writing an efficient Vulkan renderer in Lighting, Rendering & Shaders → Rendering & Shader Theory
- X-NeRF: Explicit Neural Radiance Field for Multi-Scene 360° Insufficient RGB-D Views in AI & Machine Learning for CG → Research Papers
- Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model in AI & Machine Learning for CG → Research Papers