Resources tagged: material-authoring
167 curated 3D resources tagged material-authoring (Workflow). Browse all tags.
- 30 Free PBR materials by Artem Lebedev asset-source. 30 free PBR material set for Blender.
in Tools, Pipeline & Utilities → Plugin & Addon Marketplaces - 3D Coat Textura Paid software. Texturing-only variant of 3D Coat. PBR paint and bake, no sculpt or retopo modules.
in Software Reference → Retopology & UV Software - 3D Game Shaders (source) reference. Open-source project with resources on learning 3D game shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - 3D Game Shaders for Beginners reference. Clear breakdowns of SSAO, bloom, SSR.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - 3D Textures asset-source. Free PBR texture library with color, normal, roughness and displacement maps.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - 3DAssets.one asset-source. Search engine across the largest free texture sites at once.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - 3DTexel asset-source. 1,600+ handmade CC0 assets, incl. 1,000+ seamless PBR materials, HDRIs, decals, IES profiles and 3D models. Free account required to download.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - A Gentle Introduction to Shaders in Unity3D tutorial. Series of posts introducing shader coding, oriented to developers with little to no knowledge of shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Adobe Firefly Textures Paid software. Prompt-to-edit texture workflows.
in Software Reference → AI Image & Texture Generation Software - Advanced Materials in Blender - Shader Editor Tutorial channel. Blender shader editor material tutorials.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Agama Materials Paid software. Software for creating PBR materials and painting 3d models. You can create materials and use them for painting models, or you can use pre-made textures.
in Software Reference → Material & Texture Creation Software - Agisoft De-Lighter tool. Standalone tool to remove baked shadows from model textures.
in Modeling, Sculpting & Texturing → Material Creation Tools - Alan Zucconi's Blog reference. Shaders and maths. Well explained and very interesting.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ambientCG asset-source. Library of 2000+ CC0 PBR materials, HDRIs and models, free to download.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Animation Texture Baker plugin. Bakes legacy animations into textures, targeting ECS.
in Game Development → Unity Engine: Resources - Anime/Toon/Cel Shading Model (Envieous, UE5) reference. Custom UE5 anime/toon/cel shading model. Works with launcher engine versions.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Architextures - Create Free tier tool. Web app for creating textures, bump maps, and CAD hatches.
in Modeling, Sculpting & Texturing → Material Creation Tools - ArmorPaint software. Open-source texture painting.
in Software Reference → Material & Texture Creation Software - Arroway Textures Free tier asset-source. Digital textures for 3D rendering and real-time use.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - AudioTexture plugin. Generates a Unity Texture2D from an AudioClip.
in Game Development → Unity Engine: Resources - AwesomeBump software. Generate normal, height, specular or ambient occlusion textures from a single image.
in Software Reference → Material & Texture Creation Software - axys software. A fork of Cocos2d-x-4.0, it has Full Support OpenAL for all platforms, single texture multi GPU texture handler and C++ 17.
in Software Reference → Game Engines: Free & Open Source - Blender Addon PBR plugin. Blender addon adding a material panel that builds Metallic/Roughness or Specular/Gloss node setups on the Principled BSDF.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Blender Interplanety Storage (BIS) Free tier plugin. Online material/shader storage add-on for Blender. Save node groups to a personal library and search/upload from inside Blender.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - BNPR Shaders reference. Collection of NPR shaders for Blender (EEVEE Comics Shader, Erisdraw3D, EEVEEToon).
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Bonzomatic tool. Live-coding editor for OpenGL pixel shaders, where the results appear on background as you edit the code.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Bystedts Blender Baker Paid plugin. Streamlines texture baking in Blender.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - C4DCenter Material Library asset-source. Free Cinema 4D materials with high-quality texture maps. Personal and commercial use.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - CarPaint plugin. Car paint material for the Unity Standard Assets car.
in Game Development → Unity Engine: Resources - Celestia Motherlode asset-source. Repository of Celestia addons: textures, models, and celestial objects.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - CG Bookcase asset-source. Free CC0 PBR texture library with downloadable texture map sets.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - CGI Moon Kit asset-source. NASA Scientific Visualization Studio moon kit: high-resolution moon textures and elevation data for rendering.
in Assets & Libraries → Textures: Specialized - Cheetah Texture Packer tool. High efficient and fast 2D bin packing tool.
in Game Development → Game Dev Tools: Sprite & VFX - CHORD (Ubisoft La Forge) Free, non-commercial software. Ubisoft research model that turns one texture image into a set of PBR material maps.
in Software Reference → AI Image & Texture Generation Software - CineShader tool. Real-time 3D shader visualiser. Uses the Shadertoy API to bring thousands of existing shader artworks into a cinematic 3D environment.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Cracked Ice Shader tutorial. Cracked Ice material tutorial.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - CropTexture plugin. Crop and resize textures in the Unity editor.
in Game Development → Unity Engine: Resources - CurveTexture plugin. Encode arbitrary curves into textures and apply them to materials or shader properties.
in Game Development → Unity Engine: Resources - Custom shaders with Three.JS tutorial. Introduction to custom shaders, uniforms, textures, and lighting in three.js.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Cyanilux tutorial. Unity shader tutorials (URP focus). Intro to Shader Graph, HLSL, depth, vertex displacement, dissolve, portals, water, fire. Beginner to advanced.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - DEM Net Elevation API Free tier tool. Live 3D textured terrain generation from real data - export height/normal maps, glTF, OBJ, STL.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - DEM Net Elevation API C# tool. Terrain generation from real data with textures, normal maps, glTF, OBJ, STL support.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - EasyBake plugin. One-click texture baking UI in the Blender 3D viewport.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - EZ Baker plugin. Simpler alternative to Blender's default texture-bake system.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Fast Filter-Width Estimates with Texture Maps reference. GPU Gems chapter on estimating filter widths with texture maps for antialiased procedural shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Filter Forge Paid software. Node-based filter editor with library of thousands of textures and photo effects; standalone or Photoshop/Affinity plugin.
in Software Reference → Material & Texture Creation Software - Flow Map Shader reference. Flow Map Shader for Unity3D. Used with sprites.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - FogSprites reference. Modification of Unity's sprite shaders supporting Fog.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Fragmentarium tool. Program to edit and visualize GLSL shaders, mainly focused on fractals and generative systems.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Free PBR asset-source. Hundreds of free materials.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Free Sky Environment Shading plugin. Free custom procedural environment shading.
in Tools, Pipeline & Utilities → Plugin & Addon Marketplaces - fSync tool. Unofficial fSpy/Maya bridge which also creates projection shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Game Texture Viewer software. Fast, reliable, and simple tool for viewing PBR texture sets.
in Software Reference → Material & Texture Creation Software - Glass for EEVEE reference. Shader that lets you make realistic glass with EEVEE.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Glsl Texture plugin. Create textures from GLSL fragment shaders in Blender.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - GLTF Report tool. Web app to diagnose and optimize glTF files. Inspector supports BASIS/KTX2 textures. By Don McCurdy.
in Tools, Pipeline & Utilities → Conversion Tools - Godot Shaders asset-source. Community shader library with visual previews.
in Game Development → Godot: Official Resources - gumroad/simonthommes Free tier asset-source. Simon Thommes Gumroad. Free and paid Blender materials.
in Tools, Pipeline & Utilities → Plugin & Addon Marketplaces - IlluGen Paid software. Real-time procedural node-based generator for tiling noise, normal maps, flowmaps, 3D FX meshes, caustics, masks, distortions.
in Software Reference → VFX & Compositing Software - Imogen tool. GPU Texture generator using dear imgui for UI.
in Modeling, Sculpting & Texturing → Material Creation Tools - InstaMAT Paid software. Material authoring with AI workflows (Substance alternative).
in Software Reference → AI Image & Texture Generation Software - IOR List reference. Index of Refraction values list for use with 3D applications.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - IOR Reference plugin. Blender addon listing IOR values for materials.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - JourneySand plugin. Unity project reproducing the sand rendering style of Journey.
in Game Development → Unity Engine: Resources - Jsplacement License unspecified tool. Procedural displacement map generator.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - Julio Sillet (Gumroad) Free tier asset-source. Free and paid PBR texture sets and material packs.
in Assets & Libraries → Asset Marketplaces - Kaimoisch asset-source. Scanned PBR textures, now under Texxary and being redeveloped.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Kaleidoscope plugin. Adds Spectrum and Intensity nodes to speed up material creation in Blender.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Layer Painter Paid plugin. Layer-based PBR material painting in Blender, with masks, filters, and procedurals.
in Tools, Pipeline & Utilities → Plugin & Addon Marketplaces - Leshy SpriteSheet Tool tool. HTML5 tool for creating, packing, and modifying sprite sheets and texture atlases.
in Game Development → Game Dev Tools: Sprite & VFX - Libgdx Texture Packer tool. Texture Packer built into Libgdx.
in Game Development → Game Dev Tools: Sprite & VFX - Libgdx Wiki reference. Libgdx documentation wiki (includes Texture Packer page).
in Game Development → Game Dev: YouTube Channels - Lily Surface Scrapper plugin. Blender addon that imports materials and shaders from a single URL.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Live Normal Free tier software. An Android and iOS app for generating materials on the go. You take a photo, and Live Normal creates a tile-able texture and generates texture maps ready for a PBR engine of your choice.
in Software Reference → Material & Texture Creation Software - LotPixel asset-source. Photogrammetry and PBR textures, 3D models, decals. 1500+ free textures.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Lygia tool. Multi-language shader library of reusable functions.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Marschner Hair Unity plugin. Marschner hair shading model implemented in Unity.
in Game Development → Unity Engine: Resources - Matcap - Spherical Environment Mapping Shader tutorial. Matcap - creating a spherical reflection/environment mapping shader.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Matcaps asset-source. Large matcap texture library in PNG and ZMT, organized by color.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Material Maker software. Open-source procedural texture generator (Substance Designer alternative).
in Software Reference → Material & Texture Creation Software - Materialize software. Free texture map generation from a single image.
in Software Reference → Material & Texture Creation Software - MaterialX (GitHub) reference. Source repo for the MaterialX material and look-dev interchange standard.
in Tools, Pipeline & Utilities → Pipeline Standards - MaterialX (site) reference. Material interchange format (Lucasfilm). Supported by USD, Blender, Maya, Houdini, Arnold, RenderMan, Substance.
in Tools, Pipeline & Utilities → Pipeline Standards - MaterialX Library asset-source. AMD's free MaterialX-based material library. Download materials or upload your own.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - MDL reference. Material Definition Language SDK (NVIDIA).
in Tools, Pipeline & Utilities → Pipeline Standards - Meshy Textures Free tier software. Integrated with 3D pipeline.
in Software Reference → AI Image & Texture Generation Software - Mixos Free tier software. Browser-based 3D texture painting and PBR material authoring with AI auto-texturing and a pre-made material library.
in Software Reference → Material & Texture Creation Software - Multitexturing using a Blendmap tutorial. How to use a blendmap to multitexture a terrain.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - NeRF-Tex: Neural Reflectance Field Textures reference. Baatz et al., EGSR 2021. Neural reflectance field textures for rendering fur, grass and fabric.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Normal Map Bench tool. Browser tool that turns a height texture into a tangent-space normal map with live relighting and OpenGL or DirectX output. Runs locally, no upload.
in Modeling, Sculpting & Texturing → Material Creation Tools - NVIDIA Texture Tools Exporter tool. Creates compressed texture files from image sources via CUDA-accelerated compression.
in Modeling, Sculpting & Texturing → Material Creation Tools - OpenLand plugin. Open source landscape auto-material for Unreal Engine.
in Game Development → Unreal Engine: Resources - OpenPBR reference. Standardized uber-shader for PBR (Autodesk + Adobe).
in Tools, Pipeline & Utilities → Pipeline Standards - Parallax UV Mapping License unspecified plugin. Parallax mapping material and node setup for Blender, works in EEVEE and Cycles.
in Tools, Pipeline & Utilities → Plugin & Addon Marketplaces - PBR Texture Mapper plugin. One-click PBR node setup in Blender.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Physically Based reference. Reference database of real-world PBR values for materials, lights, and cameras.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - PixPlant Paid software. Windows tool that turns photos into tileable PBR materials.
in Software Reference → Material & Texture Creation Software - PlainTextures asset-source. Free high-resolution textures, brushes, and photos.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Poliigon Paid asset-source. Paid library of PBR textures, HDRIs and models, with a small free selection.
in Assets & Libraries → Textures: Premium - Poliigon Blender Addon plugin. Browse, download and import Poliigon textures, models and HDRs from inside Blender, with material generation from texture sets.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Poly Free tier software. AI-generated PBR textures and materials, tileable with full map sets.
in Software Reference → AI Image & Texture Generation Software - Polygonjs Free tier software. Node-based WebGL design tool, used for procedural geometry, particles, materials.
in Software Reference → Misc 3D Utilities Software - Ponzu Free tier software. AI texture gen from text prompts for uploaded meshes.
in Software Reference → AI Image & Texture Generation Software - Principled Baker plugin. Bake PBR textures from the Principled BSDF in a few clicks.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Ptex reference. Texture mapping system developed by Walt Disney Animation Studios for production-quality rendering.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Pyro Shader (Redshift, Arnold, RenderMan) Paid plugin. Pyro and fire shader presets for Redshift, Arnold, and RenderMan.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Quixel Megascans + Bridge Free tier asset-source. Scanned materials and import plugin. Free with Unreal Engine.
in Assets & Libraries → Textures: Premium - Ray Tracing: The Next Week reference. By Peter Shirley, builds on the first book by adding effects like textures and motion blur.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Redshift Interior Materials & Lighting channel. Interior materials and lighting.
in Lighting, Rendering & Shaders → 3D Lighting: Redshift-Specific - RenderHub Free Free tier marketplace. Daz Content, 3D models, textures and materials.
in Assets & Libraries → Asset Marketplaces - Scenario Paid software. Game-ready PBR materials, full map sets.
in Software Reference → AI Image & Texture Generation Software - Shaded Relief asset-source. Natural Earth data and terrain reference.
in Assets & Libraries → Textures: Specialized - Shader Displacement for EEVEE Paid tutorial. Using a few modifiers and a nodegroup, realtime shader displacement in EEVEE is now possible.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - ShaderExpo tool. Browser shader editor with inline error logs, autocompletion, and model/texture loading.
in Modeling, Sculpting & Texturing → Material Creation Tools - ShaderMap Free tier software. Windows tool that generates normal, displacement and PBR maps from textures and models.
in Software Reference → Material & Texture Creation Software - Share Textures asset-source. Free CC0 PBR textures, models and HDRIs from Share Textures.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - SmartNormal 2.0 tool. Normal map generation from images.
in Modeling, Sculpting & Texturing → Material Creation Tools - Solar Textures asset-source. These textures represent real planetary maps in equirectangular projection. Textures in this pack are based on NASA elevation and imagery data. (CC-BY)
in Assets & Libraries → Textures: Specialized - SpriteDicing plugin. Unity extension for reusing sprite texture areas to cut memory.
in Game Development → Unity Engine: Resources - Spriters Resource asset-source. Archive of sprite sheets ripped from video games, sorted by platform and game.
in Assets & Libraries → Textures: Specialized - SpriteUV2 Paid tool. Tool for creating optimal meshes for textures/sprites and packing them into an atlas.
in Game Development → Game Dev Tools: Sprite & VFX - Substance 3D Assets Paid asset-source. Adobe PBR material library. Free tier plus paid library.
in Assets & Libraries → Software-Specific Asset Libraries - Substance 3D Community Assets asset-source. Free user-made Substance materials, filters and tools.
in Assets & Libraries → Software-Specific Asset Libraries - Substance 3D Sampler Paid software. Adobe app that turns photos and scans into tiling materials, meshes and HDR lights.
in Software Reference → Material & Texture Creation Software - Substance Academy tutorial. Free official Substance Painter/Designer tutorials.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Substance Designer Paid software. Node-based procedural texturing.
in Software Reference → Material & Texture Creation Software - Substance Painter Paid software. Industry-standard 3D texture painting with smart materials.
in Software Reference → Material & Texture Creation Software - Subtle Patterns asset-source. Library of free tileable background patterns for web and design use.
in Assets & Libraries → Textures: Specialized - Tangram Heightmapper tool. Interactive grayscale heightmap browser, which can generate heightmaps for use in 3D applications.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - Texelpaint3D software. Paint directly on 3D model faces without UV unwrapping. 1-pixel-per-triangle workflow.
in Software Reference → Material & Texture Creation Software - TexGraph tool. Procedural texture creation by connecting nodes in a graph.
in Modeling, Sculpting & Texturing → Material Creation Tools - Texture Box Paid marketplace. Free and premium tileable PBR textures and materials for Unity and Unreal Engine.
in Assets & Libraries → Textures: Premium - Texture Fabrik asset-source. Free textures and tileable patterns.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Texture Labs asset-source. Free original textures and tutorials for art and design.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Texture Paint Manual reference. Official Blender manual for the texture paint mode.
in Modeling, Sculpting & Texturing → Blender: Tutorials - Texture Supply (Gumroad) asset-source. Gumroad store from Texture Supply with textures and 3D assets for photoreal rendering.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Texture.Ninja asset-source. Public domain photographic textures, reference images, and cutouts. (CC0)
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Texture3DPreview for Unity plugin. Interactive previews of Texture3D assets in the Unity inspector.
in Game Development → Unity Engine: Resources - TextureCan asset-source. Free PBR textures, high scan quality.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - TextureKing asset-source. Free material stock textures.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - TextureLab software. Tool designed to make procedural texture generation.
in Software Reference → Material & Texture Creation Software - TexturePanner plugin. Unity shader for scrolling-texture effects like neon signs and conveyor belts.
in Game Development → Unity Engine: Resources - Textures.com Free tier asset-source. Massive professional texture library.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Texturify asset-source. Free high-resolution CG textures for personal and commercial use.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Texturing.xyz Paid asset-source. MicroSkin displacement maps.
in Assets & Libraries → Textures: Specialized - The Art of Code (channel) channel. Tutorials on shaders using ShaderToy, mostly videos on procedural generation.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - The Blendersauce Vault Materials asset-source. Free material vault covering bricks, concrete, fabric, metal, nature, plaster, stone, tiles, and wood.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - The Book of Shaders reference. Interactive intro to GLSL fragment shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - The Pixel Lab Freebies asset-source. Free 3D models and textures.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Tilesplit tool. CLI text-based tilesheet splitter and namer. Turn a spritesheet into many separate files with names you pick, or not if you don't care. Support templates and textures that are not all the same size.
in Game Development → Game Dev Tools: Sprite & VFX - Twigl tool. Free online shader editor.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - U Texture Send Receive plugin. Unity network texture sender and receiver for video and frame streaming.
in Game Development → Unity Engine: Resources - UcuPaint plugin. Manage texture layers for EEVEE and Cycles in Blender.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Unity Bitmap Drawing plugin. Bitmap drawing API extension methods for Unity's Texture2D class.
in Game Development → Unity Engine: Resources - Unity Frosted Glass plugin. Frosted glass material made in Unity.
in Game Development → Unity Engine: Resources - Unity Preview Generator plugin. Generates preview textures and icons for Unity models and sprites.
in Game Development → Unity Engine: Resources - Unity Resource Checker plugin. Editor utility to check scene resources in Unity, including textures, materials, meshes, and which objects use them.
in Game Development → Unity Engine: Resources - Unity Texture Packer plugin. Combines color channels from different textures into a single output.
in Game Development → Unity Engine: Resources - Unreal Docs: Getting Started With Texture Graph reference. Docs for Texture Graph, Unreal's node-based texture authoring tool.
in Game Development → Unreal Engine: Resources - Unreal Engine Learning tutorial. Getting-started tutorial for Unreal's Texture Graph.
in Game Development → Unreal Engine: Resources - USD Arnold tool. USD Schemas and tools for exchanging Arnold shader information between multiple 3rd party packages.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - UVPreview plugin. Preview UV islands for textures in the Unity inspector.
in Game Development → Unity Engine: Resources - Va Tex Atlas plugin. Texture atlas support for Unreal Engine 4 UMG.
in Game Development → Unreal Engine: Resources - WaveformProvider plugin. Generates a texture that simulates waves in Unity.
in Game Development → Unity Engine: Resources - WebGL Texture Tester tool. Attempts to load one of every texture format supported by WebGL, intended to quickly show which formats your browser/device supports.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - World Machine Free tier software. Command tools like erosion and advanced colormaps to create terrain heightmaps, meshes, and textures for your game or 3D scene. You can use the Basic Edition for free.
in Software Reference → 3D Software: Free Tier - xNormal software. Free high-poly to low-poly baking (normals, AO, cavity).
in Software Reference → Material & Texture Creation Software