Resources tagged: look-dev
17 curated 3D resources tagged look-dev (Workflow). Browse all tags.
- 3Delight Free tier software. OSL-based path tracer with plugins for Maya, Houdini, Cinema 4D, Katana and Hydra.
in Software Reference → Render Engines - Achieve True Color in Unreal Engine: Disabling Tonemapper ~ Kibibyte channel. Custom Unreal looks via LUTs and disabling the tonemapper.
in Learning, Community & Industry → Paid Tutorial Platforms - Autodesk VRED Paid software. OEM-standard automotive design review and photoreal viz.
in Software Reference → 3D Software: Paid - Bella Paid software. Spectral path tracer with a standalone GUI, CLI and plugins for Rhino, Maya and SketchUp.
in Software Reference → Render Engines - Bezi Free tier software. Collaborative browser 3D design tool. Figma-style multiplayer editing for 3D scenes, prototypes, UI in 3D space.
in Software Reference → 3D Software: Free Tier - Chaos Vantage Paid software. Real-time ray-traced renderer for exploring large V-Ray, USD and MaterialX scenes.
in Software Reference → Render Engines - Chris Brejon tutorial. CG cinematography guide and Solaris/USD reference.
in Learning, Community & Industry → YouTube Channels: Houdini - HDR Light Studio Paid software. Interactive HDRI editing and relighting tool for 3D. Bridges to Maya, 3ds Max, Houdini, Cinema 4D, Modo, Blender.
in Tools, Pipeline & Utilities → Photogrammetry & 3D Scanning - Material Ambient Occlusion ~ William Faucher channel. Baking ambient occlusion maps onto models in Unreal.
in Learning, Community & Industry → Paid Tutorial Platforms - MaterialX (GitHub) reference. Source repo for the MaterialX material and look-dev interchange standard.
in Tools, Pipeline & Utilities → Pipeline Standards - MaterialX (site) reference. Material interchange format (Lucasfilm). Supported by USD, Blender, Maya, Houdini, Arnold, RenderMan, Substance.
in Tools, Pipeline & Utilities → Pipeline Standards - MDL reference. Material Definition Language SDK (NVIDIA).
in Tools, Pipeline & Utilities → Pipeline Standards - OpenPBR reference. Standardized uber-shader for PBR (Autodesk + Adobe).
in Tools, Pipeline & Utilities → Pipeline Standards - Physically Based reference. Reference database of real-world PBR values for materials, lights, and cameras.
in Assets & Libraries → Textures & Materials: Free PBR Libraries - Technical Art & Materials channel. Real-time shader and material tutorials by Ben Cloward.
in Learning, Community & Industry → Paid Tutorial Platforms - USD Basics with Solaris tutorial. Official tutorial on USD basics in Solaris.
in Modeling, Sculpting & Texturing → Houdini: Miscellaneous Tutorials - usdtweak tool. Standalone editor for inspecting and editing USD layers and stages.
in Tools, Pipeline & Utilities → USD (Universal Scene Description)