Resources tagged: creative-coding
146 curated 3D resources tagged creative-coding (Workflow). Browse all tags.
- 📺 Learning All IN ORDER ~ Game Dev Cave channel. Unreal game-dev tutorial channel: blueprints, C++, quests, and GAS, ordered for beginners (160+ videos).
in Game Development → Game Dev: YouTube Channels - 🔌 Developer Portal reference. Blender development hub. Links to the DevTalk forum and the developers blog.
in Learning, Community & Industry → 3D Communities & Forums - 1 Minute VEX tutorial. Short lessons teaching Houdini VEX one small snippet at a time.
in Modeling, Sculpting & Texturing → Houdini: VEX & Coding - 3D Computer Graphics Programming Paid tutorial. Learn the theory and math behind 3D graphics by building a software renderer from scratch in C.
in Learning, Community & Industry → Paid Tutorial Platforms - 3DN BIP tool. Fast image-preview Python library for Blender, a bpy.utils.previews drop-in replacement.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - Aarthificial channel. YouTube channel with pixel art and game development devlogs.
in Game Development → Game Dev: YouTube Channels - Acerola channel. YouTube channel explaining graphics programming and shader techniques.
in Game Development → Game Dev: YouTube Channels - Advanced Blender Add-on reference. Starter kit and annotated design patterns for advanced Blender addon development.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - Advanced Creative Coding with WebGL & Shaders Paid tutorial. Workshop by Matt DesLauriers going deeper into graphics programming, math, and shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Animation Nodes (GitHub) plugin. A node-based visual scripting system designed for motion graphics in Blender.
in Motion Graphics & Video → Motion Graphics: Inspiration - Animation Nodes (site) plugin. A node-based visual scripting system designed for motion graphics in Blender.
in Motion Graphics & Video → Motion Graphics: Inspiration - Animation Programming Basics channel. Basics of animation programming.
in Learning, Community & Industry → Paid Tutorial Platforms - Arsenal plugin. Blender-integrated game engine written in Rust.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Basic Multiplayer Unity reference. Fast-Paced UDP Client-Server implementation.
in Game Development → Game Dev Tools: Networking & Multiplayer - Beginning Python For Maya (Zurbrigg) Paid tutorial. Structured Python course for Maya users.
in Learning, Community & Industry → Paid Tutorial Platforms - Bespoke Synth software. Open-source modular DAW where patch cables rewire the signal path while it plays.
in Software Reference → Audio Software - Blender 3D: Noob to Pro/Python Scripting tutorial. Python scripting chapter from the Blender 3D: Noob to Pro wikibook.
in Learning, Community & Industry → Paid Tutorial Platforms - Blender Addon Tester tool. Pytest-based test harness for running Blender addon tests inside a target Blender version.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - Blender Debugger For Vscode plugin. Addon for remote-debugging Blender from VS Code or Visual Studio.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Blender Scripting tutorial. Python scripting examples for Blender, from simple to advanced.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - Blender Sushi channel. 3D ideas, experiments and generative work in Blender.
in Learning, Community & Industry → YouTube Channels: Blender - Blender Vscode plugin. VS Code extension for Blender addon development.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Blenderartists/python Support community. Blender Artists category for Python and bpy scripting questions.
in Learning, Community & Industry → 3D Communities & Forums - blenderscripting tutorial. Blog of Blender Python snippets to get started with scripting.
in Modeling, Sculpting & Texturing → Blender: Tutorials - BlenderSynth plugin. Blender scripting for generating synthetic datasets at scale.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Box2D v3 tool. 2D physics engine rewrite by Erin Catto.
in Game Development → Game Dev Tools: Physics Engines - Box2D.NET reference. A port of Box2D, is a 2D physics engine for games,.NET C#, Unity3D, servers.
in Game Development → Game Dev Tools: Physics Engines - Cables.gl Free tier software. Node-based visual programming for browser graphics and interactive WebGL. Patch editor exports to JS.
in Software Reference → 3D Software: Free - Cannon.js tool. Lightweight and simple 3D physics engine for the web.
in Game Development → Game Dev Tools: Physics Engines - CG Python channel. Blender Python scripting tips and tricks.
in Learning, Community & Industry → YouTube Channels: Blender - Character Customization Tutorial reference. Finished project for a Unity blendshape character customization tutorial series.
in Learning, Community & Industry → Paid Tutorial Platforms - Chrome Experiments community. Showcase of web experiments written by the creative coding community.
in Learning, Community & Industry → 3D Inspiration & Showcase - ChucK software. Strongly timed audio programming language for livecoding and synthesis.
in Software Reference → Audio Software - Codegram channel. Full Stack Fest 2015: The Pixel Factory (Great visuals to gain insights into what's going on with concepts such as UV's, and Rastering)
in Learning, Community & Industry → YouTube Channels: Houdini - Colyseus tool. Node.js multiplayer framework.
in Game Development → Game Dev Tools: Networking & Multiplayer - Colyseus Unreal tool. Colyseus Multiplayer SDK for Unreal Engine.
in Game Development → Game Dev Tools: Networking & Multiplayer - Computer Graphics tutorial. MIT ray tracing and animation course, fall 2012.
in Learning, Community & Industry → Paid Tutorial Platforms - CosineGradient plugin. Cosine gradient generator for Unity.
in Game Development → Unity Engine: Resources - Create 3D Graphics in JS Using WebGL tutorial. Getting started with WebGL content without any frameworks.
in Learning, Community & Industry → Paid Tutorial Platforms - Creative Coding with Canvas & WebGL Paid tutorial. Workshop by Matt DesLauriers on generative art, interactive animations, 3D graphics, and shaders.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Csound software. Sound and music computing system with a text-based orchestra and score model.
in Software Reference → Audio Software - Darkfall channel. Blender scripting tutorials.
in Learning, Community & Industry → YouTube Channels: Blender - Darkfall (blog) tutorial. Blender Python and node tutorials.
in Learning, Community & Industry → Paid Tutorial Platforms - Default Cube channel. Blender procedural and geometry nodes playlists.
in Learning, Community & Industry → YouTube Channels: Blender - Design Patterns in Unity Example reference. Derek Banas's design patterns tutorial series translated to C# in Unity.
in Learning, Community & Industry → Paid Tutorial Platforms - Developer Documentation reference. Blender developer docs: development process, design, architecture, and build instructions.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - devtalk/python community. Blender devtalk category for using and developing the Blender Python API, for Blender itself and add-ons.
in Learning, Community & Industry → 3D Communities & Forums - DotRecast tool. A port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#.
in Game Development → Game Dev Tools: AI & Procedural Generation - EasyBPY plugin. Abstraction layer over the Blender Python API (bpy) for more readable, memorable scripting.
in Tools, Pipeline & Utilities → Plugin & Addon Marketplaces - Entagma (Patreon) Paid channel. Patreon. Procedural and generative Houdini techniques.
in Learning, Community & Industry → Patreon Creators - Example of Python scripts for 3D Studio Max, Maya and Blender reference. Sample Python scripts for 3ds Max, Maya, and Blender automation.
in Tools, Pipeline & Utilities → Scene & Pipeline Tools - Extracting Transform Matrices tutorial. How to extract transform matrices.
in Modeling, Sculpting & Texturing → Houdini: Miscellaneous Tutorials - Fake Bpy Module tool. Fake Blender Python API modules for IDE code completion.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - Fast Noise Lite tool. Fast noise generation (Perlin, Simplex, Cellular).
in Game Development → Game Dev Tools: AI & Procedural Generation - Fish Net tool. High-performance Unity networking.
in Game Development → Game Dev Tools: Networking & Multiplayer - Forge Networking Remastered tool. Free open-source multiplayer networking system with good Unity integration.
in Game Development → Game Dev Tools: Networking & Multiplayer - Freya Holmer channel. Math for game devs, shaders.
in Game Development → Game Dev: YouTube Channels - friflo ECS reference. High-performance C# ECS with simple API. Supports.NET, WASM/WebAssembly, Native AOT, Unity, Godot, MonoGame,..
in Game Development → Game Design & Theory - Gambetta_Networked Demo reference. Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Network.
in Game Development → Game Dev Tools: Networking & Multiplayer - Game Programming Patterns reference. Lots of great game development patterns useful when making games with or without Unity.
in Game Development → Game Design & Theory - GDQuest (YouTube) channel. GDQuest YouTube channel with Godot game development tutorials.
in Game Development → Game Dev: YouTube Channels - GDScript.com tutorial. Interactive GDScript learning.
in Game Development → Godot: Learning - Generative Art Timeline inspiration. Interactive timeline of generative art history.
in Art, Design & Visual Storytelling → General Inspiration - Geometry Script plugin. Python scripting API for Blender Geometry Nodes, making node trees easier to build and share.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Graphtoy tool. Mathematical function grapher by Inigo Quilez.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - Gut plugin. Unit testing framework for GDScript.
in Game Development → Godot: Key Plugins & Addons - HouPy Wiki reference. Houdini Python wiki. Packages, shelf scripts, menu customization, node graph hooks.
in Modeling, Sculpting & Texturing → Houdini: VEX & Coding - Inigo Quilez channel. The principles of painting with maths.
in Learning, Community & Industry → YouTube Channels: Houdini - INOX plugin. Rust game engine integrated in Blender.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Interactive 3D Graphics tutorial. Udacity course on real-time 3D graphics fundamentals.
in Learning, Community & Industry → Paid Tutorial Platforms - Interplanety tutorial. Blender tutorials, articles and Python scripting notes.
in Learning, Community & Industry → Paid Tutorial Platforms - Intro to JS: Drawing & Animation tutorial. Use JavaScript and the ProcessingJS library to create drawings and animations.
in Art, Design & Visual Storytelling → Drawing & Painting for 3D Artists - Isadora Paid software. Node-based real-time media and show control software for live performance.
in Software Reference → Misc 3D Utilities Software - Jam2go channel. Procedural art and creative coding.
in VFX, Compositing & Virtual Production → Tech Art - John Kunz (site) channel. John Kunz's site linking his weekly Twitch and YouTube streams on Houdini FX, coding and Redshift.
in Modeling, Sculpting & Texturing → Houdini: Essential Learning Resources - Jolt Physics tool. Open-source 3D physics (used in Horizon Forbidden West).
in Game Development → Game Dev Tools: Physics Engines - Junichiro Horikawa channel. Procedural and generative Houdini.
in Learning, Community & Industry → YouTube Channels: Houdini - Koch's Fractals plugin. Koch fractals demo for Unity.
in Game Development → Unity Engine: Resources - Learn HTML5 Graphics and Animation Free tier tutorial. Introduction to the canvas 2D drawing API.
in Art, Design & Visual Storytelling → Drawing & Painting for 3D Artists - Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ License unspecified book. Beginner's guide to 3D rendering and game development with OpenGL and C++.
in Learning, Community & Industry → Paid Tutorial Platforms - Lockstep Framework tool. A framework designed for games that need lockstep simulations. It includes a deterministic 2D physics engine, pathfinding, behavior system. LSF is integrated with Unity.
in Game Development → Game Dev Tools: Physics Engines - Manim Community tool. Python library for mathematical animations, a community fork of 3Blue1Brown's Manim.
in Motion Graphics & Video → Motion Graphics: Tools & Utilities - Max/MSP (Cycling '74) Paid software. Visual patcher for audio, MIDI, and video (Jitter).
in Software Reference → Audio Software - MFGD - Fragment Shaders channel. YouTube playlist about fragment shaders.
in Game Development → Game Dev: YouTube Channels - Mirror (GitHub) tool. A community replacement for Unity's abandoned UNET Networking System.
in Game Development → Game Dev Tools: Networking & Multiplayer - Mirror (site) tool. Open-source Unity networking.
in Game Development → Game Dev Tools: Networking & Multiplayer - Motion Canvas tool. TypeScript library and editor for code-driven explainer animations synced to audio.
in Motion Graphics & Video → Motion Graphics: Tools & Utilities - NAP software. Open source C++ platform for real-time control and visualization, with a Vulkan renderer. Built for professional installations.
in Software Reference → Misc 3D Utilities Software - nexrender tool. Data-driven render automation for After Effects.
in Motion Graphics & Video → Motion Graphics: Inspiration - Next-Generation 3D Graphics on the Web channel. Talk at Google I/O 19 from Ricardo Cabello (MrDoob).
in Learning, Community & Industry → YouTube Channels: Houdini - Node To Python plugin. Blender addon that converts Geometry, Shader, and Compositing node trees into legible Python scripts and add-ons.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Nuke Tools (VS Code) plugin. VS Code extension for Nuke Python/BlinkScript development.
in VFX, Compositing & Virtual Production → Tech Art - Nuke Tools ST plugin. Sublime Text package to send Python/BlinkScript code into Nuke.
in VFX, Compositing & Virtual Production → Tech Art - Nw Wrld tool. Experimental motion tool.
in Motion Graphics & Video → Motion Graphics: Tools & Utilities - NXT tool. Layered, code-driven graph editor for building reusable rigging and pipeline logic.
in VFX, Compositing & Virtual Production → Tech Art - Olav3D channel. Blender programming and scripting tutorials.
in Learning, Community & Industry → YouTube Channels: Blender - OpenCL in Houdini reference. OpenCL notes for Houdini.
in Modeling, Sculpting & Texturing → Houdini: VEX & Coding - openFrameworks tool. Open-source C++ creative coding toolkit for graphics, video, audio and hardware I/O.
in Software Reference → Misc 3D Utilities Software - p5.js tool. JavaScript creative coding library for drawing and interaction in the browser.
in Software Reference → Misc 3D Utilities Software - PixelCrash Paid tool. Creative motion and visual tools.
in Motion Graphics & Video → Motion Graphics: Tools & Utilities - Procedural GL JS tool. Based on Three.js, this framework is dedicated to generating a 3D Map experience on a web service.
in Game Development → Game Dev Tools: AI & Procedural Generation - Procegen by Konstantin Magnus tutorial. Konstantin Magnus tutorials on procedural modeling, texturing, and tool building in Houdini.
in Modeling, Sculpting & Texturing → Houdini: Miscellaneous Tutorials - Programming Add-ons for Blender 2.8 tutorial. Free ebook on setting up a Python IDE to write Blender add-ons, worked through a sample plugin.
in Modeling, Sculpting & Texturing → Blender: Tutorials - Pure Data (Pd) software. Open-source visual programming environment for audio, MIDI, and multimedia.
in Software Reference → Audio Software - Python Snippets for Houdini reference. Wiki page of Python snippets for scripting Houdini, part of kiryha's Houdini learning repo.
in Modeling, Sculpting & Texturing → Houdini: VEX & Coding - Python Startup Scripts tutorial. Houdini Tricks guide to writing Python startup scripts that run when Houdini launches.
in Modeling, Sculpting & Texturing → Houdini: VEX & Coding - Rapier tool. Rust physics engine (2D/3D, used with Bevy).
in Game Development → Game Dev Tools: Physics Engines - React Spring tool. Library for physically accurate animations, works with react-three-fiber.
in Motion Graphics & Video → Motion Graphics: Tools & Utilities - React UMG reference. A React renderer for Unreal Motion Graphics with Unreal.js.
in Motion Graphics & Video → Motion Graphics: Inspiration - Red Blob Games reference. Interactive visual explanations (pathfinding, hex grids, noise).
in Game Development → Game Design & Theory - Remotion Free tier tool. React framework for building and rendering videos in code.
in Motion Graphics & Video → Motion Graphics: Tools & Utilities - Roll A-Ball ECS Style reference. Unity Roll-A-Ball tutorial recreated with the Entity Component System.
in Learning, Community & Industry → Paid Tutorial Platforms - Search Online References plugin. Search selected text across Blender API/Python docs, Stack Exchange, source code and GitHub.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - Sebastian Lague channel. Procedural generation and simulations.
in Game Development → Game Dev: YouTube Channels - ShaderExpo tool. Browser shader editor with inline error logs, autocompletion, and model/texture loading.
in Modeling, Sculpting & Texturing → Material Creation Tools - shoebot software. Python creative-coding environment for vector graphics and animation.
in Software Reference → Misc 3D Utilities Software - SimonDev channel. YouTube channel of Simon Dev on game and 3D programming, including Three.js and WebGL.
in Game Development → Game Dev: YouTube Channels - Sonic Pi software. Code-based music livecoding environment, education-friendly.
in Software Reference → Audio Software - SpriteKit reference. SpriteKit code to make your game work on iOS, macOS, and tvOS without a hitch.
in Game Development → Game Design & Theory - Stable Diffusion KLMC2 Animation tool. Colab notebook by @RiversHaveWings generating animation from scripted prompts via KLMC2 discretization of underdamped Langevin dynamics.
in AI & Machine Learning for CG → Video Generation - Stable Diffusion KLMC2 Animation (forked) tool. Colab notebook for Stable Diffusion animation, forked by @DigThatData.
in AI & Machine Learning for CG → Video Generation - Structure Synth software. Generates 3D structures from a design grammar.
in Software Reference → Misc 3D Utilities Software - Strudel software. Browser TidalCycles port (JS).
in Software Reference → Audio Software - SuperCollider software. Server-based audio synthesis and livecoding language.
in Software Reference → Audio Software - Synesthesia Paid software. Audio-reactive VJ software built on GLSL scenes.
in Software Reference → Misc 3D Utilities Software - The Cherno Project channel. While not specific to Unreal Engine, Cherno has tons of great C++ and general game engine content.
in Game Development → Game Dev: YouTube Channels - The Code Editor community. Blender Artists thread on improving the Text Editor and sharing add-ons that ease coding in Blender.
in Learning, Community & Industry → 3D Communities & Forums - TidalCycles software. Haskell-based pattern livecoding for algoraves.
in Software Reference → Audio Software - tinyrenderer reference. Computer graphics course that builds a simplified OpenGL-style software renderer from scratch.
in Learning, Community & Industry → Paid Tutorial Platforms - Unity Game Programming Patterns reference. Game Programming Pattern Examples in Unity3D.
in Game Development → Game Design & Theory - UnityGraphicsProgramming Vol.2 reference. Unity graphics programming techniques and shader samples, volume 2.
in Game Development → Unity Engine: Resources - Unreal C++ tutorial. Tutorials covering common Unreal Engine features implemented in C++.
in Learning, Community & Industry → Paid Tutorial Platforms - VCV Rack software. Open-source Eurorack modular synthesizer emulator. Free core; paid Pro and premium modules.
in Software Reference → Audio Software - Vector Math for 3D Computer Graphics tutorial. Tutorial on vector and matrix algebra from a computer graphics viewpoint.
in Learning, Community & Industry → Paid Tutorial Platforms - Verge3D Paid plugin. Toolkit for building interactive 3D web experiences from Blender.
in Modeling, Sculpting & Texturing → Blender: Plugins & Addons - VEX Manager Paid plugin. VEX snippet/code manager HDA by Shir Manor.
in Modeling, Sculpting & Texturing → Houdini: Plugins & Tools - VEX Wrangle Cheat Sheet reference. Quick VEX reference by Mr Kunz.
in Modeling, Sculpting & Texturing → Houdini: VEX & Coding - VFX Fractal Toolkit tool. Set of tools for generating fractal and generative art.
in Modeling, Sculpting & Texturing → Houdini: Plugins & Tools - VFXBrain VEX channel. Blog with VEX tutorials and code snippets for Houdini.
in Modeling, Sculpting & Texturing → Houdini: VEX & Coding - vvvv Free, non-commercial software. Visual live-programming environment on .NET for real-time graphics and installations.
in Software Reference → Misc 3D Utilities Software - Wave Function Collapse tool. Procedural generation from example patterns.
in Game Development → Game Dev Tools: AI & Procedural Generation - WebGL Academy tutorial. Learn WebGL and 3D algorithms in a progressive, interactive way.
in Learning, Community & Industry → Paid Tutorial Platforms - Websim Free tier software. Generates and remixes interactive web pages and toys from a prompt or URL.
in Software Reference → AI Creative Canvas Software - Writing Your Own Polywire tutorial. Jake Rice on custom polywire.
in Modeling, Sculpting & Texturing → Houdini: Miscellaneous Tutorials - Wumbo Math Glossary reference. Visual glossary of math concepts useful for technical art.
in Tools, Pipeline & Utilities → Miscellaneous 3D Tools & Utilities - Zdog software. Pseudo-3D engine for canvas and SVG.
in Software Reference → Misc 3D Utilities Software