Resources tagged: ray-tracing
17 curated 3D resources tagged ray-tracing (Tech). Browse all tags.
- Chaos Arena Paid software. Ray-traced in-camera VFX that plays V-Ray scenes on LED volumes without a game engine.
in Software Reference → Virtual Production Software - Chaos Vantage Paid software. Real-time ray-traced renderer for exploring large V-Ray, USD and MaterialX scenes.
in Software Reference → Render Engines - Embree reference. High-performance ray tracing kernels that help engineers improve photorealistic rendering performance.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Intel Open Image Denoise reference. Open-source library of high-performance, high-quality denoising filters for ray-traced images.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - KeyShot (Luxion) Paid software. CPU real-time ray tracing for product visualization.
in Software Reference → Render Engines - Mitsuba reference. A research-oriented retargetable rendering system, written in portable C++17 on top of the Enoki library.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - PBRT v3 reference. Source code for pbrt, the renderer from the third edition of "Physically Based Rendering: From Theory To Implementation".
in Lighting, Rendering & Shaders → Rendering & Shader Theory - PBRT v4 reference. Ray tracer from "Physically Based Rendering: From Theory to Implementation" book.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Physically Based Rendering (3rd ed online) reference. Third edition of the PBR book online, with the ray tracer implementation.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Ray Tracey's blog channel. Sam Lapere's blog, leads the scientific team at EPFL Blue Brain Project. Lots of post about real time rendering.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Ray Tracing in One Weekend reference. Peter Shirley's free book to get you implementing a basic ray tracer in C++ in about 40 pages.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Ray Tracing: The Rest of Your Life reference. Peter Shirley's last book in the series, covering more mathematical themes for complete renderers.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Real-Time Path Tracing reference. Shipping in games (Cyberpunk 2077, Alan Wake 2). RTX 50-series + DLSS 4 with neural rendering.
in Learning, Community & Industry → Industry Trends 2025-2026 - Scratchapixel reference. Ray tracing, rasterization, math foundations from first principles.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Unity Compute Shader Ray Tracing Practice reference. Ray tracing compute shader tutorial for Unity.
in Lighting, Rendering & Shaders → Rendering & Shader Theory - Unity Raytracer plugin. Ray tracing demo built in Unity.
in Game Development → Unity Engine: Resources - Unreal Engine 5 Free tier software. AAA engine from Epic. Free until $1M revenue, then royalty.
in Software Reference → Game Engines: Commercial Free Tiers