# 3D Resources > The biggest, most complete index of free and paid 3D resources: 3,000+ textures, HDRIs, models, tutorials, render engines, USD, VFX, motion graphics, game development, and AI/ML for CG. Maintained by Devanshu Tak. Interactive site: https://3d.devanshutak.xyz Repo: https://github.com/devanshutak25/3d-resources License: CC0-1.0 (data and curation are public domain) Last updated: 2026-05-25 This catalog indexes 3,334 hand-curated resources across 12 sections covering the full 3D, VFX, motion graphics, game development, and AI-for-CG pipeline. Each section is split into subsections (asset type, DCC, discipline). Entries are deduped by URL and tagged with license, platform, and workflow stage. Source data lives in YAML on GitHub; the site, this feed, and an Atom feed are all generated from it. Topics covered: Blender, Houdini, Maya, 3ds Max, Cinema 4D, Unreal Engine, Unity, Godot, USD, Nuke, Substance, Marvelous Designer, ZBrush, RealityCapture, ComfyUI, Stable Diffusion, Gaussian Splatting, NeRF, photogrammetry, PBR, HDRI, motion capture, virtual production, ray tracing. Format: each bullet is `[name](url): one-line description`. The thin file (this one) lists curated picks per section; the full file lists every entry grouped by subsection. Full index: https://3d.devanshutak.xyz/llms-full.txt ## Assets & Libraries > Models, textures, HDRIs, audio, stock. Everything downloadable. - [Poly Haven](https://polyhaven.com/): CC0 models, textures up to 8K+, HDRIs up to 16K. - [Quixel Megascans + Bridge](https://quixel.com/): Scanned materials and import plugin. Free with Unreal Engine. - [Sketchfab](https://sketchfab.com/): Massive downloadable library. - [2D Pixel Art Character Template Asset Pack](https://zegley.itch.io/2d-platformermetroidvania-asset-pack): 2D character Art Assets to start your game off the right way. Perfect for sidescrollers, platformers, or metroidvania. - [2D Pixel Dungeon Asset Pack](https://pixel-poem.itch.io/dungeon-assetpuck): 16x16 pixel character and tileset - [3asky](https://3asky.net/?lang=en): 3DS Max and general library. - [3D MDB](https://3dmdb.com/): Model database. - [3D Textures](https://3dtextures.me/): Free PBR library. - [3D Warehouse](https://3dwarehouse.sketchup.com/): SketchUp library. - [3DAssets.one](https://www.3dassets.one/): Search-engine which allows you to explore the largest free texture sites all at once. - [3DCoat Smart Materials](https://3dcoat.com/documentation/manual/brush-components/smart-materials/): Official materials library. - [3ddd](https://3ddd.ru/): Design and architecture models. Full section (243 entries): https://3d.devanshutak.xyz/sections/assets-libraries/ ## Modeling, Sculpting & Texturing > Per-DCC learning plus texturing and material authoring toolchain. - [Blender to Unity FBX](https://github.com/EdyJ/blender-to-unity-fbx-exporter): Unity export addon. - [Houdini Donut in Any Shape](https://vimeo.com/492505292): Procedural donut by Lewis Orton. - [.hips](https://github.com/lcrs/_.hips): Various Houdini tools. - [📖 User Manual](https://docs.blender.org/manual/en/latest/): [🔗 Python API](https://docs.blender.org/api/current/) | [⚙️ Developer Wiki](https://wiki.blender.org/wiki/Main_Page) - [1 Minute VEX](https://aaronsmith.tv/1-Minute-VEX): Bite-sized VEX lessons. - [3 D Machine Learning](https://github.com/timzhang642/3D-Machine-Learning): A resource repository for 3D machine learning. - [3DN BIP](https://github.com/3dninjas/3dn-bip): A Python library for Blender. Blazingly fast preview loads in Blender. Images of arbitrary size. `bpy.utils.previews` drop-in replacement. - [Advanced Blender Add-on](https://github.com/eliemichel/AdvancedBlenderAddon): This repository intends to give a starter kit as well as to illustrate and intensively comment design patterns commonly used in advanced… - [AEC4D](https://aescripts.com/aec4d/): After Effects ↔ Cinema 4D bridge. - [AElib](https://github.com/Aeoll/Aelib): Free tools by Nick Taylor (ManVsMachine). - [Agisoft De-Lighter](https://agisoft.freshdesk.com/support/solutions/articles/31000158376-agisoft-texture-de-lighter-general-workflow): Free stand-alone tool designed to remove shadows from model textures. [!download](https://www.agisoft.com/downloads/installer/) - [AI For Artists](https://github.com/kiryha/Houdini/wiki/AI-For-Artists): AI techniques applied to Houdini. Full section (248 entries): https://3d.devanshutak.xyz/sections/modeling-sculpting-texturing/ ## Animation & Rigging > Technical animation, rigging, motion capture. - [📺 Make Films 10x Faster in UE ~ Josh Toonen](https://www.youtube.com/@JoshToonen): [video,animation,post-process,blueprint] - cinematic environments, animated decals. - [ActorCore](https://actorcore.reallusion.com/free): Motion-capture library from Reallusion. - [Alan Becker Tutorials](https://www.youtube.com/@AlanBeckerTutorials): Animation tutorials by stick-figure animator. - [Alex Grigg](https://www.youtube.com/@alexgrigganimation): Animation for Anyone series. - [Alex Kunchevsky](https://www.youtube.com/@kunchevsky): Motion design. - [AnimateDiff + ControlNet](https://github.com/guoyww/AnimateDiff): Open-source controlled video animation from poses. - [Bandai Namco Research Motiondataset](https://github.com/BandaiNamcoResearchInc/Bandai-Namco-Research-Motiondataset): R&D division of game publisher and developer Bandai Namco, has released a massive library of free motion-capture data for research and… - [Carnegie-Mellon University Graphics Lab Motion Capture Database BVH conversions](https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture): Contains 2500 free human motion captures. - [Olof Storm](https://www.youtube.com/@OlofStorm): Animation and motion. - [School of Motion (YouTube)](https://www.youtube.com/@schoolofmotion): Motion design education. - [The Principles of Animation: Interactive Edition](https://plumcatstudio.com/blog/principles-of-animation): "We've had a ton of fun experimenting with an animation of a cat in a washing machine." - [Toniko Pantoja](https://www.youtube.com/@TonikoPantoja): Animation industry and technique. Full section (12 entries): https://3d.devanshutak.xyz/sections/animation-rigging/ ## Lighting, Rendering & Shaders > 3D lighting tutorials, rendering theory, shader theory, renderer-specific learning. - [Creative Product Lighting with Redshift & C4D](https://www.youtube.com/@MaxonVFX): Jarred van de Voort, NAB 2023. - [USD Arnold](https://github.com/LumaPictures/usd-arnold): USD Schemas and tools for exchanging Arnold shader information between multiple 3rd party packages. - [(2014) Ray tracing with OpenGL Compute Shaders](https://github.com/LWJGL/lwjgl3-wiki/wiki/2.6.1.-Ray-tracing-with-OpenGL-Compute-Shaders-%28Part-I%29): By **Kai Burjack** - Detailed tutorial series about ray tracing using OpenGL (LWJGL). - [📺 Advanced Cel Shader ~ Pitchfork Academy](https://www.youtube.com/@PitchforkAcademy): [material]. - [📺 Cel-Shader playlist ~ many](https://www.youtube.com/@YourSandbox): [post-process,Lumin,msc-ue] - 17 videos. - [📺 Manga/outline Shader playlist ~ many](https://www.youtube.com/@HepnerKamil): [post-process,shader] - 18 videos, outlines, toon shaders. - [📺 Moebius-style 3D Rendering ~ Useless Game Dev](https://www.youtube.com/@uselessgamedev): [pre-process,post-process,shader] - Sorbel filter on depth map, crosshatch, fader, etc. - [📺 stylized comic book shader ~ Chris Folea Makes Things](https://www.youtube.com/@CFMakesThings): [pre-process,blueprint] - WITHOUT post processing. - [10 Tips for Better Lighting](https://helloluxx.com/tutorial/10-tips-for-better-lighting/): Helloluxx lighting tips. - [3D Game Shaders (source)](https://github.com/lettier/3d-game-shaders-for-beginners): Open-source project with resources on learning 3D game shaders. - [3D Game Shaders for Beginners](https://lettier.github.io/3d-game-shaders-for-beginners/): Clear breakdowns of SSAO, bloom, SSR. - [3D Math Primer for Graphics and Game Development](https://gamemath.com/book/intro.html): A must-read book to be Full section (241 entries): https://3d.devanshutak.xyz/sections/lighting-rendering-shaders/ ## VFX, Compositing & Virtual Production > VFX tools, compositing, virtual production, tech art. - [Nuke Tools (VS Code)](https://open-vsx.org/extension/virgilsisoe/nuke-tools): VS Code extension for Nuke Python/BlinkScript development. - [AFX](https://github.com/AuthorityFX/afx-nuke-plugins): Everyday compositing for Nuke - [Befores & Afters](https://beforesandafters.com/): Ian Failes. Shot breakdowns and artist Q&As across VFX features. - [Bino](https://github.com/ThreeDeeJay/bino/tree/main): 3D video player with support for 180°/360° video and Virtual Reality. - [Book: Compositing Visual Effects (Lee Lanier)](https://www.routledge.com/Compositing-Visual-Effects-in-After-Effects/Lanier/p/book/9780367403027): Lee Lanier. Applied, project-based comp instruction. - [Book: Digital Compositing for Film and Video (Steve Wright, 4th ed.)](https://www.routledge.com/Digital-Compositing-for-Film-and-Video-Production-Workflows-and-Techniques/Wright/p/book/9781138240407): Standard text on digital compositing. Math + practical workflow. - [Book: The Art and Science of Digital Compositing (Brinkmann, 2nd ed.)](https://www.elsevier.com/books/the-art-and-science-of-digital-compositing/brinkmann/978-0-12-370638-6): Ron Brinkmann's theoretical canon for digital compositing. - [CasparCG](https://github.com/CasparCG): A Windows and Linux software used to play out professional graphics, audio, and video to multiple outputs as a layer-based real-time… - [Cinefex (archive)](https://www.cinefex.com/): Legacy VFX-making journal archives. - [CompositingMentor](https://compositingmentor.com/): Tobias Wiesner's paid mentorship-style Nuke courses. Deep compositing focus. - [Foundry Learn (Nuke)](https://learn.foundry.com/nuke): Official Foundry training. Free tutorials plus certification tracks. - [Hugo's Desk (Hugo Guerra)](https://hugosdesk.com/): Pro Nuke compositing tutorials and breakdowns from CG Supe Hugo Guerra. Full section (26 entries): https://3d.devanshutak.xyz/sections/vfx-compositing-virtual-production/ ## Motion Graphics & Video > Motion graphics tools and inspiration, video editing. - [After Effects Facebook Group](https://www.facebook.com/groups/aftereffectscommunity): Join the After Effects community on Facebook. - [Ads of the World](https://www.adsoftheworld.com/): Advertising reference. - [AEJuice](https://aejuice.com/): Free and premium motion presets, transitions, and effects packs installable directly via a panel inside After Effects. - [Animation Nodes (GitHub)](https://github.com/JacquesLucke/animation_nodes): A node-based visual scripting system designed for motion graphics in Blender. - [Animation Nodes (site)](https://animation-nodes.com/): A node based visual scripting system designed for motion graphics in Blender. - [Art of Style Frame](https://artofstyleframe.com/): Style frame showcase. - [Art of the Title](https://artofthetitle.com/): Title sequence deep dives. - [Behance Motion](https://www.behance.net/galleries/motion): Motion design gallery. - [Ben Marriott](https://www.youtube.com/@BenMarriott): After Effects and motion design. - [Caddis](https://www.caddis.app/): Motion design app with layer timeline and node compositing. - [Commotion](https://github.com/mrachinskiy/commotion): Blender add-on for motion graphics. - [Element 3D](https://www.videocopilot.net/products/element2/): A 3D plugin for After Effects that allows you to import and animate 3D models. Full section (40 entries): https://3d.devanshutak.xyz/sections/motion-graphics-video/ ## Game Development > Engines, game assets, game design theory, jams, communities. - [Unity Ads](https://unity.com/products/unity-ads): Unity3D Official Ads SDK. - [Unreal Engine Advanced Functions](https://github.com/Mridulsrmh123/UnrealEngineAdvancedFunctions): Handy functions by [Mridul Sharma](https://www.instagram.com/mridul_sarmah/). - [Godot Documentation](https://docs.godotengine.org/): Official docs. GDScript, C#, 2D/3D, shaders, physics, networking. - [8th Wall](https://www.8thwall.com/): Niantic's WebAR platform. Markerless world tracking, image targets, face effects via the browser. No app required. - [Mozilla Hubs](https://hubs.mozilla.com/): Open-source social VR rooms in the browser. Forked and maintained by community after Mozilla sunset. - [📄 Recommended Asset Naming Conventions ~ epicgames](https://dev.epicgames.com/documentation/en-us/unreal-engine/recommended-asset-naming-conventions-in-unreal-engine-projects): Naming folders & files. - [📺 Learning All IN ORDER ~ Game Dev Cave](https://www.youtube.com/@thegamedevcave): [animation,character,GAS] - 160 vids: newbie, blueprints, quests, C++. - [📺📜 Control Rig ~ Ask A Dev](https://www.youtube.com/@livinfreestyle6727): [character,animation] - 22 vids. - [2D Rope System](https://www.assetstore.unity3d.com/en/#!/content/17722): Scripts for creating any type of 2D ropes in the editor or during runtime. :moneybag: - [2D Tech Demos](https://github.com/Unity-Technologies/2d-techdemos): Tech Demos for Unity 2D Features. ![Official](UnityResource16x16.png) - [3DBuzz](https://www.youtube.com/@3dbuzz): A video tutorial providing an in-depth explanation of Unity's new UI system. - [50 Unity Tips](https://github.com/defuncart/50-unity-tips): A collection of 50 tips for Unity (focusing on Mobile) ranging from editor tools to serialization to UI shortcuts. Full section (804 entries): https://3d.devanshutak.xyz/sections/game-development/ ## Art, Design & Visual Storytelling > Concept art, composition, color, typography, photography, cinematography, fundamentals. - [Boords](https://boords.com/): Browser storyboard, animatic, and script sync for teams. - [Celtx](https://www.celtx.com/): Browser script + breakdown + pre-prod. - [Cinetracer](https://www.cinetracer.com/): Real-time cinematography simulation on Unreal Engine. Lights, lenses, cameras. - [Eagle](https://eagle.cool/): Local image and video asset manager with tags. - [Fade In](https://www.fadeinpro.com/): Pro screenwriting at a lower price point. - [Final Draft](https://www.finaldraft.com/): Industry-standard screenwriting with breakdown tagging. - [FrameForge Storyboard Studio](https://www.frameforge.com/): 3D previs/storyboard hybrid with accurate lens and camera simulation. - [Highland](https://highland2.app/): Fountain-native Mac screenwriter. - [Kuadro](https://kruelgames.com/tools/kuadro/): Minimal floating image viewer for references. - [Milanote](https://milanote.com/): Visual notes and moodboards for creative planning. - [Movie Magic Scheduling](https://www.ep.com/movie-magic-scheduling/): Industry-standard scheduling and stripboards. - [PureRef](https://www.pureref.com/): Floating reference canvas. Standard for artists. Full section (161 entries): https://3d.devanshutak.xyz/sections/art-design-visual-storytelling/ ## AI & Machine Learning for CG > Generative AI and ML tools across image, video, 3D, texture, audio. - [ComfyUI Registry](https://comfyui.org/): Community workflow and subgraph sharing. - [Stable Diffusion KLMC2 Animation.ipynb forked](https://colab.research.google.com/github/dmarx/notebooks/blob/main/Stable_Diffusion_KLMC2_Animation.ipynb): Fork by [@DigThatData](https://twitter.com/DigThatData) - [(5) Deforum notebook v0.5 for Stable Diffusion animations is out! Now with math automation, perspective flips, prompt weights, video masking and waifus! : StableDiffusion](https://www.reddit.com/r/StableDiffusion/comments/xuytx5/deforum_notebook_v05_for_stable_diffusion/): (5) Deforum notebook v0.5 for Stable Diffusion animations is out! Now with math automation, perspective flips, prompt weights, video… - [3DALL-E: Integrating Text-to-Image AI in 3D Design Workflows](https://arxiv.org/abs/2210.11603): ArXiv 2022 paper on integrating text-to-image AI in 3D design workflows. - [AI Game Developer](https://github.com/IvanMurzak/Unity-MCP): `Unity Editor` and `Unity Runtime` AI integration. Unit Test, Coding, C# Roslyn, Reflection, Assets. Helps to create games with AI. And… - [AI Render](https://github.com/benrugg/AI-Render): Stable Diffusion in Blender. This add-on renders an AI generated image based on a text prompt and your scene. - [Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models](https://arxiv.org/abs/2312.13763): [🌐 Project Page](https://research.nvidia.com/labs/toronto-ai/AlignYourGaussians/) - [Animatable Neural Radiance Fields from Monocular RGB Videos](https://arxiv.org/abs/2106.13629): Chen et al., Arxiv 2021 | [github](https://github.com/JanaldoChen/Anim-NeRF) | [bibtex](citations/anim_nerf.txt) - [AudioCraft (MusicGen / AudioGen / EnCodec)](https://audiocraft.metademolab.com/): Meta's open audio generation stack. MusicGen for music, AudioGen for SFX, EnCodec for neural audio compression. - [Awesome ComfyUI](https://github.com/ComfyUI-Workflow/awesome-comfyui): Curated custom nodes collection. - [BeyondPixels: A Review of the Evolution of Neural Radiance Fields](https://arxiv.org/abs/2306.03000): AKM Shahariar Azad Rabby and Chengcui Zhang, Arxiv 2023 | [bibtex](citations/BeyondPixels.txt) - [CADOps-Net: Jointly Learning CAD Operation Types and Steps from Boundary-Representations](https://arxiv.org/abs/2208.10555): 3DV 2022 | [[project](https://cvi2.uni.lu/cc3d-ops/)] | Full section (138 entries): https://3d.devanshutak.xyz/sections/ai-ml-for-cg/ ## Tools, Pipeline & Utilities > Viewers, converters, USD, plugin marketplaces, pipeline standards. - [OpenUSD](https://openusd.org/): Official Pixar USD site. Specification, tools, resources. - [Artec Studio](https://www.artec3d.com/3d-software/artec-studio): Capture and alignment software for Artec handheld scanners. - [Autodesk ReCap Pro](https://www.autodesk.com/products/recap): Reality capture toolkit for point clouds and photogrammetry. - [Depthkit](https://www.depthkit.tv/): Depth-sensor volumetric capture toolkit. - [FARO SCENE](https://www.faro.com/en/Products/Software/SCENE-Software): Capture and process FARO Focus scan data. - [Geomagic Wrap](https://www.oqton.com/geomagic-wrap/): Convert point clouds to polygon meshes (Oqton, formerly 3D Systems). - [HDR Light Studio](https://www.lightmap.co.uk/): Interactive HDRI editing and relighting tool for 3D. Bridges to Maya, 3ds Max, Houdini, Cinema 4D, Modo, Blender. - [Hugin](https://hugin.sourceforge.io/): Free OSS panorama stitcher built on Panorama Tools. - [Leica Cyclone](https://leica-geosystems.com/products/laser-scanners/software/leica-cyclone): Point cloud registration and processing for Leica scanners. - [Luminance HDR](https://qtpfsgui.sourceforge.net/): Cross-platform OSS HDR merge and tonemap. - [OpenDroneMap / WebODM](https://www.opendronemap.org/): Open source drone photogrammetry stack. - [Picturenaut](https://www.hdrlabs.com/picturenaut/): Lightweight free HDR merger by HDR Labs. Full section (319 entries): https://3d.devanshutak.xyz/sections/tools-pipeline-utilities/ ## Learning, Community & Industry > Cross-cutting learning, communities, inspiration, industry trends and career. - [ArtStation](https://www.artstation.com/): Professional portfolios. - [80 Level](https://80.lv/): Industry news and tutorials. - [/r/blender: contest](https://www.reddit.com/r/blender/): [blenderartists.org/contest](https://blenderartists.org/c/contests) - [#Blender52](https://discord.com/invite/hxdQ7pzKeK): Blender Discord community (~1.8K). Smaller focused Blender hub. - [☕Blender.Today](https://blender.community/c/today/): Community-driven Blender news, chat, and live streams! Stream… - [🌐 UnrealEngine5 ~ reddit](https://www.reddit.com/r/UnrealEngine5/): UE5 technical posts, rarely showcase. - [🌐 Visual Production ~ reddit](https://www.reddit.com/r/virtualproduction/): [community] - production for movies & live events. - [👨🏽‍🚀Blender.Community](https://blender.community/c/): 👨🏽‍🚀Blender.Community. - [💬blender.chat](https://blender.chat/): Official chat server for artists and developers. - [📰BlenderNation](https://www.blendernation.com/): Daily news, art and tutorials for Blender, the open source 3D content creation suite. - [📺 Custom Character Skeletons and Animations ~ Upside Tutorials](https://www.youtube.com/@UpsideTutorials): [animation,character]. - [📺 Large Scale PCG Tutorial with Gaea Maps ~ Aziel Arts](https://www.youtube.com/@azielarts): [environment] - Zelda-inspired landscape using Procedural Content Generation. Full section (424 entries): https://3d.devanshutak.xyz/sections/learning-community-industry/ ## Software Reference > All software tables. Full license, pricing, tagging. - [📄 build dynamic matchmaking with PubNub ~ epicgames](https://onlineservices.epicgames.com/en-US/news/creating-dynamic-matchmaking-systems-with-pubnub-and-epic-online-services): [multiplayer]. - [3D Coat Print](https://3dcoat.com/3dcoatprint/): Voxel-sculpt build of 3D Coat aimed at 3D-print workflows. - [3D Coat Textura](https://3dcoat.com/textura/): Texturing-only variant of 3D Coat. PBR paint and bake, no sculpt or retopo modules. - [3D Slicer](https://www.slicer.org/): Medical image computing platform. Segmentation, 3D reconstruction, surgical planning. - [3DCoat](https://3dcoat.com/): Voxel sculpting, retopology, and UV toolkit. - [3DEqualizer](https://www.3dequalizer.com/): High-end matchmoving (major VFX studios). - [3Design](https://www.3design.com/): Parametric jewelry CAD with rendering. - [3DF Zephyr](https://www.3dflow.net/3df-zephyr-photogrammetry-software/): Free lite version (up to 50 photos). - [3DF Zephyr Free](https://www.3dflow.net/3df-zephyr-free/): Free version of 3DF Zephyr photogrammetry software for personal use. It comes with some limitations. - [3ds Max](https://www.autodesk.com/products/3ds-max): Autodesk polygonal DCC widely used in archviz, games, and broadcast VFX. - [3DTopia](https://github.com/3DTopia/3DTopia): Open-source text-to-3D pipeline (coarse → refined). - [5th Kind CORE](https://www.5thkind.com/): Secure media and production management used on major features. Asset sharing + tracking. Full section (678 entries): https://3d.devanshutak.xyz/sections/software-reference/